//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright © 2004  John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//=============================================================================
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace DrawGraph
{
	/// 
	/// A class that represents a bordered and/or filled box (rectangle) object on
	/// the graph.  A list of
	/// BoxObj objects is maintained by the  collection class.
	/// 
	/// 
	///  John Champion 
	///  $Revision: 3.3 $ $Date: 2007/01/25 07:56:08 $ 
	[Serializable]
	public class BoxObj : GraphObj, ICloneable, ISerializable
	{
	#region Fields
		/// 
		/// Private field that stores the  data for this
		/// .  Use the public property  to
		/// access this value.
		/// 
		protected Fill _fill;
		/// 
		/// Private field that determines the properties of the border around this
		/// 
		/// Use the public property  to access this value.
		/// 
		protected Border _border;
	#endregion
	#region Defaults
		/// 
		/// A simple struct that defines the
		/// default property values for the  class.
		/// 
		new public struct Default
		{
			/// 
			/// The default pen width used for the  border
            /// ( property).  Units are points (1/72 inch).
            /// 
			public static float PenWidth = 1.0F;
			/// 
			/// The default color used for the  border
			/// ( property).
			/// 
			public static Color BorderColor = Color.Black;
			/// 
			/// The default color used for the  fill
			/// ( property).
			/// 
			public static Color FillColor = Color.White;
		}
	#endregion
	#region Properties
		/// 
		/// Gets or sets the  data for this
		/// .
		/// 
		public Fill	Fill
		{
			get { return _fill; }
			set { _fill = value; }
		}
		/// 
		/// Gets or sets the  object, which
		/// determines the properties of the border around this
		/// 
		/// 
		public Border Border
		{
			get { return _border; }
			set { _border = value; }
		}
	#endregion
	
	#region Constructors
		/// Constructors for the  object
		/// 
		/// A constructor that allows the position, border color, and solid fill color
		/// of the  to be pre-specified.
		/// 
		/// An arbitrary  specification
		/// for the box border
		/// An arbitrary  specification
		/// for the box fill (will be a solid color fill)
		/// The x location for this .  This will be in units determined by
		/// .
		/// The y location for this .  This will be in units determined by
		/// .
		/// The width of this .  This will be in units determined by
		/// .
		/// The height of this .  This will be in units determined by
		/// .
		public BoxObj( double x, double y, double width, double height, Color borderColor, Color fillColor )
			: base( x, y, width, height )
		{
			this.Border = new Border( borderColor, Default.PenWidth );
			this.Fill = new Fill( fillColor );
		}
		/// 
		/// A constructor that allows the position
		/// of the  to be pre-specified.  Other properties are defaulted.
		/// 
		/// The x location for this .  This will be in units determined by
		/// .
		/// The y location for this .  This will be in units determined by
		/// .
		/// The width of this .  This will be in units determined by
		/// .
		/// The height of this .  This will be in units determined by
		/// .
		public BoxObj( double x, double y, double width, double height )
			:
			base( x, y, width, height )
		{
			this.Border = new Border( Default.BorderColor, Default.PenWidth );
			this.Fill = new Fill( Default.FillColor );
		}
		/// 
		/// A default constructor that creates a  using a location of (0,0),
		/// and a width,height of (1,1).  Other properties are defaulted.
		/// 
		public BoxObj() : this( 0, 0, 1, 1 )
		{
		}
		/// 
		/// A constructor that allows the position, border color, and two-color
		/// gradient fill colors
		/// of the  to be pre-specified.
		/// 
		/// An arbitrary  specification
		/// for the box border
		/// An arbitrary  specification
		/// for the start of the box gradient fill
		/// An arbitrary  specification
		/// for the end of the box gradient fill
		/// The x location for this .  This will be in units determined by
		/// .
		/// The y location for this .  This will be in units determined by
		/// .
		/// The width of this .  This will be in units determined by
		/// .
		/// The height of this .  This will be in units determined by
		/// .
		public BoxObj( double x, double y, double width, double height, Color borderColor,
							Color fillColor1, Color fillColor2 ) :
				base( x, y, width, height )
		{
			this.Border = new Border( borderColor, Default.PenWidth );
			this.Fill = new Fill( fillColor1, fillColor2 );
		}
		/// 
		/// The Copy Constructor
		/// 
		/// The  object from which to copy
		public BoxObj( BoxObj rhs ) : base( rhs )
		{
			this.Border = rhs.Border.Clone();
			this.Fill = rhs.Fill.Clone();
		}
		/// 
		/// Implement the  interface in a typesafe manner by just
		/// calling the typed version of 
		/// 
		/// A deep copy of this object
		object ICloneable.Clone()
		{
			return this.Clone();
		}
		/// 
		/// Typesafe, deep-copy clone method.
		/// 
		/// A new, independent copy of this class
		public BoxObj Clone()
		{
			return new BoxObj( this );
		}
	#endregion
	#region Serialization
		/// 
		/// Current schema value that defines the version of the serialized file
		/// 
		public const int schema2 = 10;
		/// 
		/// Constructor for deserializing objects
		/// 
		/// A  instance that defines the serialized data
		/// 
		/// A  instance that contains the serialized data
		/// 
		protected BoxObj( SerializationInfo info, StreamingContext context ) : base( info, context )
		{
			// The schema value is just a file version parameter.  You can use it to make future versions
			// backwards compatible as new member variables are added to classes
			int sch = info.GetInt32( "schema2" );
			_fill = (Fill) info.GetValue( "fill", typeof(Fill) );
			_border = (Border) info.GetValue( "border", typeof(Border) );
		}
		/// 
		/// Populates a  instance with the data needed to serialize the target object
		/// 
		/// A  instance that defines the serialized data
		/// A  instance that contains the serialized data
		[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
		public override void GetObjectData( SerializationInfo info, StreamingContext context )
		{
			base.GetObjectData( info, context );
			info.AddValue( "schema2", schema2 );
			info.AddValue( "fill", _fill );
			info.AddValue( "border", _border );
		}
	#endregion
	
	#region Rendering Methods
		/// 
		/// Render this object to the specified  device.
		/// 
		/// 
		/// This method is normally only called by the Draw method
		/// of the parent  collection object.
		/// 
		/// 
		/// A graphic device object to be drawn into.  This is normally e.Graphics from the
		/// PaintEventArgs argument to the Paint() method.
		/// 
		/// 
		/// A reference to the  object that is the parent or
		/// owner of this object.
		/// 
		/// 
		/// The scaling factor to be used for rendering objects.  This is calculated and
		/// passed down by the parent  object using the
		///  method, and is used to proportionally adjust
		/// font sizes, etc. according to the actual size of the graph.
		/// 
		override public void Draw( Graphics g, PaneBase pane, float scaleFactor )
		{
			// Convert the arrow coordinates from the user coordinate system
			// to the screen coordinate system
			RectangleF pixRect = this.Location.TransformRect( pane );
			// Clip the rect to just outside the PaneRect so we don't end up with wild coordinates.
			RectangleF tmpRect = pane.Rect;
			tmpRect.Inflate( 20, 20 );
			pixRect.Intersect( tmpRect );
			if (	Math.Abs( pixRect.Left ) < 100000 &&
					Math.Abs( pixRect.Top ) < 100000 &&
					Math.Abs( pixRect.Right ) < 100000 &&
					Math.Abs( pixRect.Bottom ) < 100000 )
			{
				// If the box is to be filled, fill it
				_fill.Draw( g, pixRect );
				
				// Draw the border around the box if required
				_border.Draw( g, pane, scaleFactor, pixRect );
			}
		}
		
		/// 
		/// Determine if the specified screen point lies inside the bounding box of this
		/// .
		/// 
		/// The screen point, in pixels
		/// 
		/// A reference to the  object that is the parent or
		/// owner of this object.
		/// 
		/// 
		/// A graphic device object to be drawn into.  This is normally e.Graphics from the
		/// PaintEventArgs argument to the Paint() method.
		/// 
		/// 
		/// The scaling factor to be used for rendering objects.  This is calculated and
		/// passed down by the parent  object using the
		///  method, and is used to proportionally adjust
		/// font sizes, etc. according to the actual size of the graph.
		/// 
		/// true if the point lies in the bounding box, false otherwise
		override public bool PointInBox( PointF pt, PaneBase pane, Graphics g, float scaleFactor )
		{
			if ( ! base.PointInBox(pt, pane, g, scaleFactor ) )
				return false;
			// transform the x,y location from the user-defined
			// coordinate frame to the screen pixel location
			RectangleF pixRect = _location.TransformRect( pane );
			return pixRect.Contains( pt );
		}
		/// 
		/// Determines the shape type and Coords values for this GraphObj
		/// 
		override public void GetCoords( PaneBase pane, Graphics g, float scaleFactor,
				out string shape, out string coords )
		{
			// transform the x,y location from the user-defined
			// coordinate frame to the screen pixel location
			RectangleF pixRect = _location.TransformRect( pane );
			shape = "rect";
			coords = String.Format( "{0:f0},{1:f0},{2:f0},{3:f0}",
						pixRect.Left, pixRect.Top, pixRect.Right, pixRect.Bottom );
		}
	#endregion
	
	}
}