//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright (C) 2006 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
using System;
using System.Drawing;
using System.Text;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace DrawGraph
{
///
/// internal class to store pane layout details for the
///
///
/// John Champion
/// $Revision: 3.1 $ $Date: 2006/06/24 20:26:44 $
[Serializable]
public class PaneLayoutMgr : ICloneable, ISerializable
{
// =========== PANE LAYOUT STUFF ================
#region Fields
///
/// private field that saves the paneLayout format specified when
/// was called. This value will
/// default to if
/// (or an overload) was never called.
///
internal PaneLayout _paneLayout;
///
/// Private field that stores the boolean value that determines whether
/// is specifying rows or columns.
///
internal bool _isColumnSpecified;
///
/// private field that stores the row/column item count that was specified to the
/// method. This values will be
/// null if was never called.
///
internal int[] _countList;
///
/// private field that stores the row/column size proportional values as specified
/// to the method. This
/// value will be null if
/// was never called.
///
internal float[] _prop;
#endregion
#region Constructors
internal void Init()
{
_paneLayout = MasterPane.Default.PaneLayout;
_countList = null;
_isColumnSpecified = false;
_prop = null;
}
internal PaneLayoutMgr()
{
Init();
}
internal PaneLayoutMgr( PaneLayoutMgr rhs )
{
_paneLayout = rhs._paneLayout;
_countList = rhs._countList;
_isColumnSpecified = rhs._isColumnSpecified;
_prop = rhs._prop;
}
///
/// Implement the interface in a typesafe manner by just
/// calling the typed version of
///
/// A deep copy of this object
object ICloneable.Clone()
{
return this.Clone();
}
///
/// Typesafe, deep-copy clone method.
///
/// A new, independent copy of this class
public PaneLayoutMgr Clone()
{
return new PaneLayoutMgr( this );
}
#endregion
#region Serialization
///
/// Current schema value that defines the version of the serialized file
///
internal const int schema = 10;
///
/// Constructor for deserializing objects
///
/// A instance that defines the serialized data
///
/// A instance that contains the serialized data
///
public PaneLayoutMgr( SerializationInfo info, StreamingContext context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema" );
_paneLayout = (PaneLayout)info.GetValue( "paneLayout", typeof( PaneLayout ) );
_countList = (int[])info.GetValue( "countList", typeof(int[]) );
_isColumnSpecified = info.GetBoolean( "isColumnSpecified" );
_prop = (float[]) info.GetValue( "prop", typeof( float[] ) );
}
///
/// Populates a instance with the data needed to serialize the target object
///
/// A instance that defines the serialized data
/// A instance that contains the serialized data
[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
public virtual void GetObjectData( SerializationInfo info, StreamingContext context )
{
info.AddValue( "schema", schema );
info.AddValue( "paneLayout", _paneLayout );
info.AddValue( "countList", _countList );
info.AddValue( "isColumnSpecified", _isColumnSpecified );
info.AddValue( "prop", _prop );
}
#endregion
#region Methods
/// The SetLayout() methods setup the desired layout of the
/// objects within a . These functions
/// do not make any changes, they merely set the parameters so that future calls
/// to or
/// will use the desired layout.
/// The layout options include a set of "canned" layouts provided by the
/// enumeration, options to just set a specific
/// number of rows and columns of panes (and all pane sizes are the same), and more
/// customized options of specifying the number or rows in each column or the number of
/// columns in each row, along with proportional values that determine the size of each
/// individual column or row.
///
///
/// Automatically set all of the 's in
/// the list to a pre-defined layout configuration from a
/// enumeration.
///
/// This method uses a enumeration to describe the type of layout
/// to be used. Overloads are available that provide other layout options
/// A enumeration that describes how
/// the panes should be laid out within the .
///
///
///
public void SetLayout( PaneLayout paneLayout )
{
Init();
_paneLayout = paneLayout;
}
///
/// Automatically set all of the 's in
/// the list to a reasonable configuration.
///
/// This method explicitly specifies the number of rows and columns to use
/// in the layout, and all objects will have the same size.
/// Overloads are available that provide other layout options
/// The number of rows of objects
/// to include in the layout
/// The number of columns of objects
/// to include in the layout
///
///
///
public void SetLayout( int rows, int columns )
{
Init();
if ( rows < 1 )
rows = 1;
if ( columns < 1 )
columns = 1;
int[] countList = new int[rows];
for (int i=0; i
/// Automatically set all of the 's in
/// the list to the specified configuration.
///
/// This method specifies the number of rows in each column, or the number of
/// columns in each row, allowing for irregular layouts. Overloads are available that
/// provide other layout options.
///
/// Specifies whether the number of columns in each row, or
/// the number of rows in each column will be specified. A value of true indicates the
/// number of columns in each row are specified in .
/// An integer array specifying either the number of columns in
/// each row or the number of rows in each column, depending on the value of
/// .
///
///
///
public void SetLayout( bool isColumnSpecified, int[] countList )
{
SetLayout( isColumnSpecified, countList, null );
}
///
/// Automatically set all of the 's in
/// the list to the specified configuration.
///
/// This method specifies the number of panes in each row or column, allowing for
/// irregular layouts.
/// This method specifies the number of rows in each column, or the number of
/// columns in each row, allowing for irregular layouts. Additionally, a
/// parameter is provided that allows varying column or
/// row sizes. Overloads for SetLayout() are available that provide other layout options.
///
/// Specifies whether the number of columns in each row, or
/// the number of rows in each column will be specified. A value of true indicates the
/// number of columns in each row are specified in .
/// An integer array specifying either the number of columns in
/// each row or the number of rows in each column, depending on the value of
/// .
/// An array of float values specifying proportional sizes for each
/// row or column. Note that these proportions apply to the non-specified dimension -- that is,
/// if is true, then these proportions apply to the row
/// heights, and if is false, then these proportions apply
/// to the column widths. The values in this array are arbitrary floats -- the dimension of
/// any given row or column is that particular proportional value divided by the sum of all
/// the values. For example, let be true, and
/// is an array with values of { 1.0, 2.0, 3.0 }. The sum of
/// those values is 6.0. Therefore, the first row is 1/6th of the available height, the
/// second row is 2/6th's of the available height, and the third row is 3/6th's of the
/// available height.
///
///
///
///
public void SetLayout( bool isColumnSpecified, int[] countList, float[] proportion )
{
Init();
// use defaults if the parameters are invalid
if ( countList != null && countList.Length > 0 )
{
this._prop = new float[countList.Length];
// Sum up the total proportional factors
float sumProp = 0.0f;
for ( int i = 0; i < countList.Length; i++ )
{
this._prop[i] = ( proportion == null || proportion.Length <= i || proportion[i] < 1e-10 ) ?
1.0f : proportion[i];
sumProp += this._prop[i];
}
// Make prop sum to 1.0
for ( int i=0; i
/// Modify the sizes of each
/// such that they fit within the
/// in a pre-configured layout.
///
/// The method (and overloads) is
/// used for setting the layout configuration.
/// A instance to be used for font sizing,
/// etc. in determining the layout configuration.
/// The instance which is to
/// be resized.
///
///
///
///
public void DoLayout( Graphics g, MasterPane master )
{
if ( this._countList != null )
DoLayout( g, master, this._isColumnSpecified, this._countList, this._prop );
else
{
int count = master.PaneList.Count;
if ( count == 0 )
return;
int rows,
cols,
root = (int)( Math.Sqrt( (double)count ) + 0.9999999 );
//float[] widthList = new float[5];
switch ( _paneLayout )
{
case PaneLayout.ForceSquare:
rows = root;
cols = root;
DoLayout( g, master, rows, cols );
break;
case PaneLayout.SingleColumn:
rows = count;
cols = 1;
DoLayout( g, master, rows, cols );
break;
case PaneLayout.SingleRow:
rows = 1;
cols = count;
DoLayout( g, master, rows, cols );
break;
default:
case PaneLayout.SquareColPreferred:
rows = root;
cols = root;
if ( count <= root * ( root - 1 ) )
rows--;
DoLayout( g, master, rows, cols );
break;
case PaneLayout.SquareRowPreferred:
rows = root;
cols = root;
if ( count <= root * ( root - 1 ) )
cols--;
DoLayout( g, master, rows, cols );
break;
case PaneLayout.ExplicitCol12:
DoLayout( g, master, true, new int[2] { 1, 2 }, null );
break;
case PaneLayout.ExplicitCol21:
DoLayout( g, master, true, new int[2] { 2, 1 }, null );
break;
case PaneLayout.ExplicitCol23:
DoLayout( g, master, true, new int[2] { 2, 3 }, null );
break;
case PaneLayout.ExplicitCol32:
DoLayout( g, master, true, new int[2] { 3, 2 }, null );
break;
case PaneLayout.ExplicitRow12:
DoLayout( g, master, false, new int[2] { 1, 2 }, null );
break;
case PaneLayout.ExplicitRow21:
DoLayout( g, master, false, new int[2] { 2, 1 }, null );
break;
case PaneLayout.ExplicitRow23:
DoLayout( g, master, false, new int[2] { 2, 3 }, null );
break;
case PaneLayout.ExplicitRow32:
DoLayout( g, master, false, new int[2] { 3, 2 }, null );
break;
}
}
}
///
/// Internal method that applies a previously set layout with a specific
/// row and column count. This method is only called by
/// .
///
internal void DoLayout( Graphics g, MasterPane master, int rows, int columns )
{
if ( rows < 1 )
rows = 1;
if ( columns < 1 )
columns = 1;
int[] countList = new int[rows];
for (int i=0; i
/// Internal method that applies a previously set layout with a rows per column or
/// columns per row configuration. This method is only called by
/// .
///
internal void DoLayout( Graphics g, MasterPane master, bool isColumnSpecified, int[] countList,
float[] proportion )
{
// calculate scaleFactor on "normal" pane size (BaseDimension)
float scaleFactor = master.CalcScaleFactor();
// innerRect is the area for the GraphPane's
RectangleF innerRect = master.CalcClientRect( g, scaleFactor );
master.Legend.CalcRect( g, master, scaleFactor, ref innerRect );
// scaled InnerGap is the area between the GraphPane.Rect's
float scaledInnerGap = (float)( master._innerPaneGap * scaleFactor );
int iPane = 0;
if ( isColumnSpecified )
{
int rows = countList.Length;
float y = 0.0f;
for ( int rowNum = 0; rowNum < rows; rowNum++ )
{
float propFactor = _prop == null ? 1.0f / rows : _prop[rowNum];
float height = ( innerRect.Height - (float)( rows - 1 ) * scaledInnerGap ) *
propFactor;
int columns = countList[rowNum];
if ( columns <= 0 )
columns = 1;
float width = ( innerRect.Width - (float)( columns - 1 ) * scaledInnerGap ) /
(float)columns;
if ( iPane >= master._paneList.Count )
return;
for ( int colNum = 0; colNum < columns; colNum++ )
{
master[iPane].Rect = new RectangleF(
innerRect.X + colNum * ( width + scaledInnerGap ),
innerRect.Y + y,
width,
height );
iPane++;
}
y += height + scaledInnerGap;
}
}
else
{
int columns = countList.Length;
float x = 0.0f;
for ( int colNum = 0; colNum < columns; colNum++ )
{
float propFactor = _prop == null ? 1.0f / columns : _prop[colNum];
float width = ( innerRect.Width - (float)( columns - 1 ) * scaledInnerGap ) *
propFactor;
int rows = countList[colNum];
if ( rows <= 0 )
rows = 1;
float height = ( innerRect.Height - (float)( rows - 1 ) * scaledInnerGap ) / (float)rows;
for ( int rowNum = 0; rowNum < rows; rowNum++ )
{
if ( iPane >= master._paneList.Count )
return;
master[iPane].Rect = new RectangleF(
innerRect.X + x,
innerRect.Y + rowNum * ( height + scaledInnerGap ),
width,
height );
iPane++;
}
x += width + scaledInnerGap;
}
}
}
/*
///
/// Automatically set all of the 's in
/// the list to a reasonable configuration.
///
/// This method explicitly specifies the number of rows and columns to use in the layout.
/// A more automatic overload, using a enumeration, is available.
///
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
///
/// The number of rows of objects
/// to include in the layout
/// The number of columns of objects
/// to include in the layout
public void DoPaneLayout( Graphics g, int rows, int columns )
{
// save the layout settings for future reference
this._countList = null;
this._rows = rows;
this._columns = columns;
// calculate scaleFactor on "normal" pane size (BaseDimension)
float scaleFactor = this.CalcScaleFactor();
// innerRect is the area for the GraphPane's
RectangleF innerRect = CalcClientRect( g, scaleFactor );
this._legend.CalcRect( g, this, scaleFactor, ref innerRect );
// scaled InnerGap is the area between the GraphPane.Rect's
float scaledInnerGap = (float)( this._innerPaneGap * scaleFactor );
float width = ( innerRect.Width - (float)( columns - 1 ) * scaledInnerGap ) / (float)columns;
float height = ( innerRect.Height - (float)( rows - 1 ) * scaledInnerGap ) / (float)rows;
int i = 0;
foreach ( GraphPane pane in this._paneList )
{
float rowNum = (float)( i / columns );
float colNum = (float)( i % columns );
pane.Rect = new RectangleF(
innerRect.X + colNum * ( width + scaledInnerGap ),
innerRect.Y + rowNum * ( height + scaledInnerGap ),
width,
height );
i++;
}
}
*/
#endregion
}
}