//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright (C) 2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
#region Using directives
using System;
using System.Collections;
using System.Text;
using System.Runtime.Serialization;
using System.Security.Permissions;
#endregion
namespace DrawGraph
{
///
/// A collection base class containing basic extra functionality to be inherited
/// by , ,
/// .
///
/// The methods in this collection operate on basic
/// types. Therefore, in order to make sure that
/// the derived classes remain strongly-typed, there are no Add() or
/// Insert() methods here, and no methods that return an object.
/// Only Remove(), Move(), IndexOf(), etc. methods are included.
///
/// John Champion
/// $Revision: 3.8 $ $Date: 2006/06/24 20:26:43 $
[Serializable]
public class CollectionPlus : CollectionBase
{
///
/// Default Constructor
///
public CollectionPlus() : base()
{
}
///
/// Return the zero-based position index of the specified object
/// in the collection.
///
/// A reference to the object that is to be found.
///
/// The zero-based index of the specified object, or -1 if the
/// object is not in the list
///
public int IndexOf( object item )
{
return List.IndexOf( item );
}
///
/// Remove an object from the collection at the specified ordinal location.
///
///
/// An ordinal position in the list at which the object to be removed
/// is located.
///
///
public void Remove( int index )
{
if ( index >= 0 && index < List.Count )
List.RemoveAt( index );
}
///
/// Remove an object from the collection based on an object reference.
///
/// A reference to the object that is to be
/// removed.
///
public void Remove( object item )
{
List.Remove( item );
}
///
/// Move the position of the object at the specified index
/// to the new relative position in the list.
/// For Graphic type objects, this method controls the
/// Z-Order of the items. Objects at the beginning of the list
/// appear in front of objects at the end of the list.
/// The zero-based index of the object
/// to be moved.
/// The relative number of positions to move
/// the object. A value of -1 will move the
/// object one position earlier in the list, a value
/// of 1 will move it one position later. To move an item to the
/// beginning of the list, use a large negative value (such as -999).
/// To move it to the end of the list, use a large positive value.
///
/// The new position for the object, or -1 if the object
/// was not found.
public int Move( int index, int relativePos )
{
if ( index < 0 || index >= List.Count )
return -1;
object obj = List[index];
List.RemoveAt( index );
index += relativePos;
if ( index < 0 )
index = 0;
if ( index > List.Count )
index = List.Count;
List.Insert( index, obj );
return index;
}
/*
#region Serialization
///
/// Current schema value that defines the version of the serialized file
///
public const int schema = 1;
///
/// Constructor for deserializing objects
///
/// A instance that defines the serialized data
///
/// A instance that contains the serialized data
///
protected CollectionPlus( SerializationInfo info, StreamingContext context ) : base( info, context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema" );
}
///
/// Populates a instance with the data needed to serialize the target object
///
/// A instance that defines the serialized data
/// A instance that contains the serialized data
[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
public virtual void GetObjectData( SerializationInfo info, StreamingContext context )
{
base.GetObjectData( info, context );
info.AddValue( "schema", schema );
}
#endregion
*/
}
}