//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright ?2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace DrawGraph
{
///
/// A class that encapsulates Border (frame) properties for an object. The class
/// is used in a variety of ZedGraph objects to handle the drawing of the Border around the object.
///
///
/// John Champion
/// $Revision: 3.18 $ $Date: 2007/03/17 18:43:44 $
[Serializable]
public class Border : LineBase, ISerializable, ICloneable
{
#region Fields
///
/// Private field that stores the amount of inflation to be done on the rectangle
/// before rendering. This allows the border to be inset or outset relative to
/// the actual rectangle area. Use the public property
/// to access this value.
///
private float _inflateFactor;
#endregion
#region Defaults
///
/// A simple struct that defines the
/// default property values for the class.
///
new public struct Default
{
///
/// The default value for , in units of points (1/72 inch).
///
///
public static float InflateFactor = 0.0F;
}
#endregion
#region Constructors
///
/// The default constructor. Initialized to default values.
///
public Border() : base()
{
_inflateFactor = Default.InflateFactor;
}
///
/// Constructor that specifies the visibility, color and penWidth of the Border.
///
/// Determines whether or not the Border will be drawn.
/// The color of the Border
/// The width, in points (1/72 inch), for the Border.
public Border( bool isVisible, Color color, float width ) :
base( color )
{
_width = width;
_isVisible = isVisible;
}
///
/// Constructor that specifies the color and penWidth of the Border.
///
/// The color of the Border
/// The width, in points (1/72 inch), for the Border.
public Border( Color color, float width ) :
this( !color.IsEmpty, color, width )
{
}
///
/// The Copy Constructor
///
/// The Border object from which to copy
public Border( Border rhs ) : base( rhs )
{
_inflateFactor = rhs._inflateFactor;
}
///
/// Implement the interface in a typesafe manner by just
/// calling the typed version of
///
/// A deep copy of this object
object ICloneable.Clone()
{
return this.Clone();
}
///
/// Typesafe, deep-copy clone method.
///
/// A new, independent copy of this class
public Border Clone()
{
return new Border( this );
}
#endregion
#region Serialization
///
/// Current schema value that defines the version of the serialized file
///
public const int schema = 11;
///
/// Constructor for deserializing objects
///
/// A instance that defines the serialized data
///
/// A instance that contains the serialized data
///
protected Border( SerializationInfo info, StreamingContext context ) :
base( info, context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema" );
_inflateFactor = info.GetSingle( "inflateFactor" );
}
///
/// Populates a instance with the data needed to serialize the target object
///
/// A instance that defines the serialized data
/// A instance that contains the serialized data
[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
public override void GetObjectData( SerializationInfo info, StreamingContext context )
{
base.GetObjectData( info, context );
info.AddValue( "schema", schema );
info.AddValue( "inflateFactor", _inflateFactor );
}
#endregion
#region Properties
///
/// Gets or sets the amount of inflation to be done on the rectangle
/// before rendering.
///
/// This allows the border to be inset or outset relative to
/// the actual rectangle area.
///
public float InflateFactor
{
get { return _inflateFactor; }
set { _inflateFactor = value; }
}
#endregion
#region Methods
/*
///
/// Create a new object from the properties of this
/// object.
///
///
/// Set to true to have the pen width scaled with the
/// scaleFactor.
///
///
/// The scaling factor for the features of the graph based on the . This
/// scaling factor is calculated by the method. The scale factor
/// represents a linear multiple to be applied to font sizes, symbol sizes, etc.
///
/// A object with the proper color and pen width.
public Pen MakePen( bool isPenWidthScaled, float scaleFactor )
{
float scaledPenWidth = _width;
if ( isPenWidthScaled )
scaledPenWidth = (float)(_width * scaleFactor);
return new Pen( _color, scaledPenWidth );
}
*/
///
/// Draw the specified Border () using the properties of
/// this object.
///
///
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
///
///
/// A reference to the object that is the parent or
/// owner of this object.
///
///
/// The scaling factor for the features of the graph based on the . This
/// scaling factor is calculated by the method. The scale factor
/// represents a linear multiple to be applied to font sizes, symbol sizes, etc.
///
/// A struct to be drawn.
public void Draw( Graphics g, PaneBase pane, float scaleFactor, RectangleF rect )
{
// Need to use the RectangleF props since rounding it can cause the axisFrame to
// not line up properly with the last tic mark
if ( _isVisible )
{
RectangleF tRect = rect;
float scaledInflate = (float) ( _inflateFactor * scaleFactor );
tRect.Inflate( scaledInflate, scaledInflate );
using ( Pen pen = GetPen( pane, scaleFactor) )
g.DrawRectangle( pen, tRect.X, tRect.Y, tRect.Width, tRect.Height );
}
}
#endregion
}
}