//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright ?2005 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace DrawGraph
{
///
/// A class that represents a bordered and/or filled polygon object on
/// the graph. A list of objects is maintained by
/// the collection class.
///
///
/// John Champion
/// $Revision: 3.4 $ $Date: 2007/01/25 07:56:09 $
[Serializable]
public class PolyObj : BoxObj, ICloneable, ISerializable
{
#region Fields
private PointD[] _points;
///
/// private value that determines if the polygon will be automatically closed.
/// true to close the figure, false to leave it "open." Use the public property
/// to access this value.
///
private bool _isClosedFigure = true;
#endregion
#region Properties
///
/// Gets or sets the array that defines
/// the polygon. This will be in units determined by
/// .
///
public PointD[] Points
{
get { return _points; }
set { _points = value; }
}
///
/// Gets or sets a value that determines if the polygon will be automatically closed.
/// true to close the figure, false to leave it "open."
///
///
/// This boolean determines whether or not the CloseFigure() method will be called
/// to fully close the path of the polygon. This value defaults to true, and for any
/// closed figure it should fine. If you want to draw a line that does not close into
/// a shape, then you should set this value to false. For a figure that is naturally
/// closed (e.g., the first point of the polygon is the same as the last point),
/// leaving this value set to false may result in minor pixel artifacts due to
/// rounding.
///
public bool IsClosedFigure
{
get { return _isClosedFigure; }
set { _isClosedFigure = value; }
}
#endregion
#region Constructors
/// Constructors for the object
///
/// A constructor that allows the position, border color, and solid fill color
/// of the to be pre-specified.
///
/// An arbitrary specification
/// for the box border
/// An arbitrary specification
/// for the box fill (will be a solid color fill)
/// The array that defines
/// the polygon. This will be in units determined by
/// .
///
public PolyObj( PointD[] points, Color borderColor, Color fillColor ) :
base( 0, 0, 1, 1, borderColor, fillColor )
{
_points = points;
}
///
/// A constructor that allows the position
/// of the to be pre-specified. Other properties are defaulted.
///
/// The array that defines
/// the polygon. This will be in units determined by
/// .
///
public PolyObj( PointD[] points ) : base( 0, 0, 1, 1 )
{
_points = points;
}
///
/// A default constructor that creates a from an empty
/// array. Other properties are defaulted.
///
public PolyObj() : this( new PointD[0] )
{
}
///
/// A constructor that allows the position, border color, and two-color
/// gradient fill colors
/// of the to be pre-specified.
///
/// An arbitrary specification
/// for the box border
/// An arbitrary specification
/// for the start of the box gradient fill
/// An arbitrary specification
/// for the end of the box gradient fill
/// The array that defines
/// the polygon. This will be in units determined by
/// .
///
public PolyObj( PointD[] points, Color borderColor,
Color fillColor1, Color fillColor2 ) :
base( 0, 0, 1, 1, borderColor, fillColor1, fillColor2 )
{
_points = points;
}
///
/// The Copy Constructor
///
/// The object from which to copy
public PolyObj( PolyObj rhs ) : base( rhs )
{
rhs._points = (PointD[]) _points.Clone();
rhs._isClosedFigure = _isClosedFigure;
}
///
/// Implement the interface in a typesafe manner by just
/// calling the typed version of
///
/// A deep copy of this object
object ICloneable.Clone()
{
return this.Clone();
}
///
/// Typesafe, deep-copy clone method.
///
/// A new, independent copy of this class
public new PolyObj Clone()
{
return new PolyObj( this );
}
#endregion
#region Serialization
///
/// Current schema value that defines the version of the serialized file
///
public const int schema3 = 11;
///
/// Constructor for deserializing objects
///
/// A instance that defines the serialized data
///
/// A instance that contains the serialized data
///
protected PolyObj( SerializationInfo info, StreamingContext context ) : base( info, context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema3" );
_points = (PointD[]) info.GetValue( "points", typeof(PointD[]) );
if ( schema3 >= 11 )
_isClosedFigure = info.GetBoolean( "isClosedFigure" );
}
///
/// Populates a instance with the data needed to serialize the target object
///
/// A instance that defines the serialized data
/// A instance that contains the serialized data
[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
public override void GetObjectData( SerializationInfo info, StreamingContext context )
{
base.GetObjectData( info, context );
info.AddValue( "schema3", schema3 );
info.AddValue( "points", _points );
info.AddValue( "isClosedFigure", _isClosedFigure );
}
#endregion
#region Rendering Methods
///
/// Render this object to the specified device.
///
///
/// This method is normally only called by the Draw method
/// of the parent collection object.
///
///
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
///
///
/// A reference to the object that is the parent or
/// owner of this object.
///
///
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent object using the
/// method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
///
override public void Draw( Graphics g, PaneBase pane, float scaleFactor )
{
if ( _points != null && _points.Length > 1 )
{
using ( GraphicsPath path = MakePath( pane ) )
{
// Fill or draw the symbol as required
if ( _fill.IsVisible )
{
using ( Brush brush = this.Fill.MakeBrush( path.GetBounds() ) )
g.FillPath( brush, path );
}
if ( _border.IsVisible )
{
using ( Pen pen = _border.GetPen( pane, scaleFactor ) )
g.DrawPath( pen, path );
}
}
}
}
internal GraphicsPath MakePath( PaneBase pane )
{
GraphicsPath path = new GraphicsPath();
bool first = true;
PointF lastPt = new PointF();
foreach( PointD pt in _points )
{
// Convert the coordinates from the user coordinate system
// to the screen coordinate system
// Offset the points by the location value
PointF pixPt = Location.Transform( pane, pt.X + _location.X, pt.Y + _location.Y,
_location.CoordinateFrame );
if ( Math.Abs( pixPt.X ) < 100000 &&
Math.Abs( pixPt.Y ) < 100000 )
{
if ( first )
first = false;
else
path.AddLine( lastPt, pixPt );
lastPt = pixPt;
}
}
if ( _isClosedFigure )
path.CloseFigure();
return path;
}
///
/// Determine if the specified screen point lies inside the bounding box of this
/// .
///
/// The screen point, in pixels
///
/// A reference to the object that is the parent or
/// owner of this object.
///
///
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
///
///
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent object using the
/// method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
///
/// true if the point lies in the bounding box, false otherwise
override public bool PointInBox( PointF pt, PaneBase pane, Graphics g, float scaleFactor )
{
if ( _points != null && _points.Length > 1 )
{
if ( ! base.PointInBox(pt, pane, g, scaleFactor ) )
return false;
using ( GraphicsPath path = MakePath( pane ) )
return path.IsVisible( pt );
}
else
return false;
}
#endregion
}
}