//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright ?2004  John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//=============================================================================
#region Using directives
using System;
using System.Collections.Generic;
using System.Text;
#endregion
namespace DrawGraph
{
	/// 
	/// A collection class that maintains a list of 
	/// objects, corresponding to the list of  objects
	/// from  or .
	/// 
	public class ScaleStateList : List, ICloneable
	{
		/// 
		/// Construct a new  automatically from an
		/// existing .
		/// 
		/// The  (a list of Y axes),
		/// from which to retrieve the state and create the 
		/// objects.
		public ScaleStateList( YAxisList list )
		{
			foreach ( Axis axis in list )
				this.Add( new ScaleState( axis ) );
		}
		/// 
		/// Construct a new  automatically from an
		/// existing .
		/// 
		/// The  (a list of Y axes),
		/// from which to retrieve the state and create the 
		/// objects.
		public ScaleStateList( Y2AxisList list )
		{
			foreach ( Axis axis in list )
				this.Add( new ScaleState( axis ) );
		}
		/// 
		/// The Copy Constructor
		/// 
		/// The  object from which to copy
		public ScaleStateList( ScaleStateList rhs )
		{
			foreach ( ScaleState item in rhs )
			{
				this.Add( item.Clone() );
			}
		}
		/// 
		/// Implement the  interface in a typesafe manner by just
		/// calling the typed version of 
		/// 
		/// A deep copy of this object
		object ICloneable.Clone()
		{
			return this.Clone();
		}
		/// 
		/// Typesafe, deep-copy clone method.
		/// 
		/// A new, independent copy of this class
		public ScaleStateList Clone()
		{
			return new ScaleStateList( this );
		}
		/// 
		/// Iterate through the list of  objects, comparing them
		/// to the state of the specified  
		/// objects.
		/// 
		/// A  object specifying a list of
		///  objects to be compared with this .
		/// 
		/// true if a difference is found, false otherwise
		public bool IsChanged( YAxisList list )
		{
			int count = Math.Min( list.Count, this.Count );
			for ( int i = 0; i < count; i++ )
				if ( this[i].IsChanged( list[i] ) )
					return true;
			return false;
		}
		/// 
		/// Iterate through the list of  objects, comparing them
		/// to the state of the specified  
		/// objects.
		/// 
		/// A  object specifying a list of
		///  objects to be compared with this .
		/// 
		/// true if a difference is found, false otherwise
		public bool IsChanged( Y2AxisList list )
		{
			int count = Math.Min( list.Count, this.Count );
			for ( int i = 0; i < count; i++ )
				if ( this[i].IsChanged( list[i] ) )
					return true;
			return false;
		}
		/*
				/// 
				/// Indexer to access the specified  object by
				/// its ordinal position in the list.
				/// 
				/// The ordinal position (zero-based) of the
				///  object to be accessed.
				/// A  object reference.
				public ScaleState this[ int index ]  
				{
					get { return (ScaleState) List[index]; }
					set { List[index] = value; }
				}
				/// 
				/// Add a  object to the collection at the end of the list.
				/// 
				/// A reference to the  object to
				/// be added
				/// 
				public void Add( ScaleState state )
				{
					List.Add( state );
				}
		*/
		/// 
		/// 
		/// 
		/// 
		public void ApplyScale( YAxisList list )
		{
			int count = Math.Min( list.Count, this.Count );
			for ( int i = 0; i < count; i++ )
				this[i].ApplyScale( list[i] );
		}
		/// 
		/// 
		/// 
		/// 
		public void ApplyScale( Y2AxisList list )
		{
			int count = Math.Min( list.Count, this.Count );
			for ( int i = 0; i < count; i++ )
				this[i].ApplyScale( list[i] );
		}
	}
}