//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright ?2004  John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//=============================================================================
using System;
using System.Drawing;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace DrawGraph
{
    /// 
    /// This class encapsulates the chart  that is displayed
    /// in the 
    /// 
    /// 
    ///  John Champion 
    ///  $Revision: 3.38 $ $Date: 2007/03/11 02:08:16 $ 
    [Serializable]
    public class Legend : ICloneable, ISerializable
    {
        #region private Fields
        ///  Private field to hold the bounding rectangle around the legend.
        /// This bounding rectangle varies with the number of legend entries, font sizes,
        /// etc., and is re-calculated by  at each redraw.
        /// Use the public readonly property  to access this
        /// rectangle.
        /// 
        private RectangleF _rect;
        /// Private field to hold the legend location setting.  This field
        /// contains the  enum type to specify the area of
        /// the graph where the legend will be positioned.  Use the public property
        ///  to access this value.
        /// 
        /// 
        private LegendPos _position;
        /// 
        /// Private field to enable/disable horizontal stacking of the legend entries.
        /// If this value is false, then the legend entries will always be a single column.
        /// Use the public property  to access this value.
        /// 
        /// 
        private bool _isHStack;
        /// 
        /// Private field to enable/disable drawing of the entire legend.
        /// If this value is false, then the legend will not be drawn.
        /// Use the public property  to access this value.
        /// 
        private bool _isVisible;
        /// 
        /// Private field that stores the  data for this
        /// .  Use the public property  to
        /// access this value.
        /// 
        private Fill _fill;
        /// 
        /// Private field that stores the  data for this
        /// .  Use the public property  to
        /// access this value.
        /// 
        private Border _border;
        /// 
        /// Private field to maintain the  class that
        /// maintains font attributes for the entries in this legend.  Use
        /// the  property to access this class.
        /// 
        private FontSpec _fontSpec;
        /// 
        /// Private field to maintain the  location.  This object
        /// is only applicable if the  property is set to
        /// .
        /// 
        private Location _location;
        /// 
        /// Private temporary field to maintain the number of columns (horizontal stacking) to be used
        /// for drawing the .  This value is only valid during a draw operation.
        /// 
        private int _hStack;
        /// 
        /// Private temporary field to maintain the width of each column in the
        /// .  This value is only valid during a draw operation.
        /// 
        private float _legendItemWidth;
        /// 
        /// Private temporary field to maintain the height of each row in the
        /// .  This value is only valid during a draw operation.
        /// 
        private float _legendItemHeight;
        /// 
        /// Private field to store the gap between the legend and the chart rectangle.
        /// 
        private float _gap;
        // CJBL
        /// 
        /// Private field to select output order of legend entries.
        /// 
        private bool _isReverse;
        /// 
        /// Private temporary field to maintain the characteristic "gap" for the legend.
        /// This is normal the height of the largest font in the legend.
        /// This value is only valid during a draw operation.
        /// 
        private float _tmpSize;
        #endregion
        #region Defaults
        /// 
        /// A simple struct that defines the
        /// default property values for the  class.
        /// 
        public struct Default
        {
            // Default Legend properties
            /// 
            /// The default pen width for the  border border.
            /// ( property).  Units are in pixels.
            /// 
            public static float BorderWidth = 1;
            /// 
            /// The default color for the  border border.
            /// ( property). 
            /// 
            public static Color BorderColor = Color.Black;
            /// 
            /// The default color for the  background.
            /// ( property).  Use of this
            /// color depends on the status of the 
            /// property.
            /// 
            public static Color FillColor = Color.White;
            /// 
            /// The default custom brush for filling in this .
            /// 
            public static Brush FillBrush = null;
            /// 
            /// The default fill mode for the  background.
            /// 
            public static FillType FillType = FillType.Brush;
            /// 
            /// The default location for the  on the graph
            /// ( property).  This property is
            /// defined as a  enumeration.
            /// 
            public static LegendPos Position = LegendPos.Top;
            /// 
            /// The default border mode for the .
            /// ( property). true
            /// to draw a border around the ,
            /// false otherwise.
            /// 
            public static bool IsBorderVisible = true;
            /// 
            /// The default display mode for the .
            /// ( property). true
            /// to show the legend,
            /// false to hide it.
            /// 
            public static bool IsVisible = true;
            /// 
            /// The default fill mode for the  background
            /// ( property).
            /// true to fill-in the background with color,
            /// false to leave the background transparent.
            /// 
            public static bool IsFilled = true;
            /// 
            /// The default horizontal stacking mode for the 
            /// ( property).
            /// true to allow horizontal legend item stacking, false to allow
            /// only vertical legend orientation.
            /// 
            public static bool IsHStack = true;
            /// 
            /// The default font family for the  entries
            /// ( property).
            /// 
            public static string FontFamily = "Arial";
            /// 
            /// The default font size for the  entries
            /// ( property).  Units are
            /// in points (1/72 inch).
            /// 
            public static float FontSize = 12;
            /// 
            /// The default font color for the  entries
            /// ( property).
            /// 
            public static Color FontColor = Color.Black;
            /// 
            /// The default font bold mode for the  entries
            /// ( property). true
            /// for a bold typeface, false otherwise.
            /// 
            public static bool FontBold = false;
            /// 
            /// The default font italic mode for the  entries
            /// ( property). true
            /// for an italic typeface, false otherwise.
            /// 
            public static bool FontItalic = false;
            /// 
            /// The default font underline mode for the  entries
            /// ( property). true
            /// for an underlined typeface, false otherwise.
            /// 
            public static bool FontUnderline = false;
            /// 
            /// The default color for filling in the scale text background
            /// (see  property).
            /// 
            public static Color FontFillColor = Color.White;
            /// 
            /// The default custom brush for filling in the scale text background
            /// (see  property).
            /// 
            public static Brush FontFillBrush = null;
            /// 
            /// The default fill mode for filling in the scale text background
            /// (see  property).
            /// 
            public static FillType FontFillType = FillType.None;
            /// 
            /// The default gap size between the legend and the .
            /// This is the default value of .
            /// 
            public static float Gap = 0.5f;
            /// 
            /// Default value for the  property.
            /// 
            public static bool IsReverse = false;
        }
        #endregion
        #region Properties
        /// 
        /// Get the bounding rectangle for the  in screen coordinates
        /// 
        /// A screen rectangle in pixel units
        public RectangleF Rect
        {
            get { return _rect; }
        }
        /// 
        /// Access to the  class used to render
        /// the  entries
        /// 
        /// A reference to a  object
        /// 
        /// 
        /// 
        /// 
        /// 
        /// 
        public FontSpec FontSpec
        {
            get { return _fontSpec; }
            set
            {
                if (value == null)
                    throw new ArgumentNullException("Uninitialized FontSpec in Legend");
                _fontSpec = value;
            }
        }
        /// 
        /// Gets or sets a property that shows or hides the  entirely
        /// 
        ///  true to show the , false to hide it 
        /// 
        public bool IsVisible
        {
            get { return _isVisible; }
            set { _isVisible = value; }
        }
        /// 
        /// The  class used to draw the border border around this .
        /// 
        public Border Border
        {
            get { return _border; }
            set { _border = value; }
        }
        /// 
        /// Gets or sets the  data for this
        ///  background.
        /// 
        public Fill Fill
        {
            get { return _fill; }
            set { _fill = value; }
        }
        /// 
        /// Sets or gets a property that allows the  items to
        /// stack horizontally in addition to the vertical stacking
        /// 
        /// true to allow horizontal stacking, false otherwise
        /// 
        /// 
        public bool IsHStack
        {
            get { return _isHStack; }
            set { _isHStack = value; }
        }
        /// 
        /// Sets or gets the location of the  on the
        ///  using the  enum type
        /// 
        /// 
        public LegendPos Position
        {
            get { return _position; }
            set { _position = value; }
        }
        /// 
        /// Gets or sets the  data for the .
        /// This property is only applicable if  is set
        /// to .
        /// 
        public Location Location
        {
            get { return _location; }
            set { _location = value; }
        }
        /// 
        /// Gets or sets the gap size between the legend and the .
        /// 
        /// 
        /// This is expressed as a fraction of the largest scaled character height for any
        /// of the fonts used in the legend.  Each  in the legend can
        /// optionally have its own  specification.
        /// 
        public float Gap
        {
            get { return _gap; }
            set { _gap = value; }
        }
        /// 
        /// Gets or sets a value that determines if the legend entries are displayed in normal order
        /// (matching the order in the , or in reverse order.
        /// 
        public bool IsReverse
        {
            get { return _isReverse; }
            set { _isReverse = value; }
        }
        #endregion
        #region Constructors
        /// 
        /// Default constructor that sets all  properties to default
        /// values as defined in the  class.
        /// 
        public Legend()
        {
            _position = Default.Position;
            _isHStack = Default.IsHStack;
            _isVisible = Default.IsVisible;
            this.Location = new Location(0, 0, CoordType.PaneFraction);
            _fontSpec = new FontSpec(Default.FontFamily, Default.FontSize,
                Default.FontColor, Default.FontBold,
                Default.FontItalic, Default.FontUnderline,
                Default.FontFillColor, Default.FontFillBrush,
                Default.FontFillType);
            _fontSpec.Border.IsVisible = false;
            _border = new Border(Default.IsBorderVisible, Default.BorderColor, Default.BorderWidth);
            _fill = new Fill(Default.FillColor, Default.FillBrush, Default.FillType);
            _gap = Default.Gap;
            _isReverse = Default.IsReverse;
        }
        /// 
        /// The Copy Constructor
        /// 
        /// The XAxis object from which to copy
        public Legend(Legend rhs)
        {
            _rect = rhs.Rect;
            _position = rhs.Position;
            _isHStack = rhs.IsHStack;
            _isVisible = rhs.IsVisible;
            _location = rhs.Location;
            _border = rhs.Border.Clone();
            _fill = rhs.Fill.Clone();
            _fontSpec = rhs.FontSpec.Clone();
            _gap = rhs._gap;
            _isReverse = rhs._isReverse;
        }
        /// 
        /// Implement the  interface in a typesafe manner by just
        /// calling the typed version of 
        /// 
        /// A deep copy of this object
        object ICloneable.Clone()
        {
            return this.Clone();
        }
        /// 
        /// Typesafe, deep-copy clone method.
        /// 
        /// A new, independent copy of this class
        public Legend Clone()
        {
            return new Legend(this);
        }
        #endregion
        #region Serialization
        /// 
        /// Current schema value that defines the version of the serialized file
        /// 
        public const int schema = 11;
        /// 
        /// Constructor for deserializing objects
        /// 
        /// A  instance that defines the serialized data
        /// 
        /// A  instance that contains the serialized data
        /// 
        protected Legend(SerializationInfo info, StreamingContext context)
        {
            // The schema value is just a file version parameter.  You can use it to make future versions
            // backwards compatible as new member variables are added to classes
            int sch = info.GetInt32("schema");
            _position = (LegendPos)info.GetValue("position", typeof(LegendPos));
            _isHStack = info.GetBoolean("isHStack");
            _isVisible = info.GetBoolean("isVisible");
            _fill = (Fill)info.GetValue("fill", typeof(Fill));
            _border = (Border)info.GetValue("border", typeof(Border));
            _fontSpec = (FontSpec)info.GetValue("fontSpec", typeof(FontSpec));
            _location = (Location)info.GetValue("location", typeof(Location));
            _gap = info.GetSingle("gap");
            if (schema >= 11)
                _isReverse = info.GetBoolean("isReverse");
        }
        /// 
        /// Populates a  instance with the data needed to serialize the target object
        /// 
        /// A  instance that defines the serialized data
        /// A  instance that contains the serialized data
        [SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter = true)]
        public virtual void GetObjectData(SerializationInfo info, StreamingContext context)
        {
            info.AddValue("schema", schema);
            info.AddValue("position", _position);
            info.AddValue("isHStack", _isHStack);
            info.AddValue("isVisible", _isVisible);
            info.AddValue("fill", _fill);
            info.AddValue("border", _border);
            info.AddValue("fontSpec", _fontSpec);
            info.AddValue("location", _location);
            info.AddValue("gap", _gap);
            info.AddValue("isReverse", _isReverse);
        }
        #endregion
        #region Rendering Methods
        /// 
        /// Render the  to the specified  device.
        /// 
        /// 
        /// This method is normally only called by the Draw method
        /// of the parent  object.
        /// 
        /// 
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// 
        /// 
        /// A reference to the  object that is the parent or
        /// owner of this object.
        /// 
        /// 
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent  object using the
        ///  method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// 
        public void Draw(Graphics g, PaneBase pane, float scaleFactor)
        {
            // if the legend is not visible, do nothing
            if (!_isVisible)
                return;
            // Fill the background with the specified color if required
            _fill.Draw(g, _rect);
            PaneList paneList = GetPaneList(pane);
            float halfGap = _tmpSize / 2.0F;
            // Check for bad data values
            if (_hStack <= 0)
                _hStack = 1;
            if (_legendItemWidth <= 0)
                _legendItemWidth = 100;
            if (_legendItemHeight <= 0)
                _legendItemHeight = _tmpSize;
            //float gap = pane.ScaledGap( scaleFactor );
            int iEntry = 0;
            float x, y;
            // Get a brush for the legend label text
            using (SolidBrush brushB = new SolidBrush(Color.Black))
            {
                foreach (GraphPane tmpPane in paneList)
                {
                    // Loop for each curve in the CurveList collection
                    //foreach ( CurveItem curve in tmpPane.CurveList )
                    int count = tmpPane.CurveList.Count;
                    for (int i = 0; i < count; i++)
                    {
                        CurveItem curve = tmpPane.CurveList[_isReverse ? count - i - 1 : i];
                        if (curve._label._text != "" && curve._label._isVisible)
                        {
                            // Calculate the x,y (TopLeft) location of the current
                            // curve legend label
                            // assuming:
                            //  charHeight/2 for the left margin, plus legendWidth for each
                            //    horizontal column
                            //  legendHeight is the line spacing, with no extra margin above
                            x = _rect.Left + halfGap / 2.0F +
                                (iEntry % _hStack) * _legendItemWidth;
                            y = _rect.Top + (int)(iEntry / _hStack) * _legendItemHeight;
                            // Draw the legend label for the current curve
                            FontSpec tmpFont = (curve._label._fontSpec != null) ?
                                        curve._label._fontSpec : this.FontSpec;
                            // This is required because, for long labels, the centering can affect the
                            // position in GDI+.
                            tmpFont.StringAlignment = StringAlignment.Near;
                            tmpFont.Draw(g, pane, curve._label._text,
                                    x + 2.5F * _tmpSize, y + _legendItemHeight / 2.0F,
                                    AlignH.Left, AlignV.Center, scaleFactor);
                            RectangleF rect = new RectangleF(x, y + _legendItemHeight / 4.0F,
                                2 * _tmpSize, _legendItemHeight / 2.0F);
                            curve.DrawLegendKey(g, tmpPane, rect, scaleFactor);
                            // maintain a curve count for positioning
                            iEntry++;
                        }
                    }
                    if (pane is MasterPane && ((MasterPane)pane).IsUniformLegendEntries)
                        break;
                }
                // Draw a border around the legend if required
                if (iEntry > 0)
                    this.Border.Draw(g, pane, scaleFactor, _rect);
            }
        }
        private float GetMaxHeight(PaneList paneList, Graphics g, float scaleFactor)
        {
            // Set up some scaled dimensions for calculating sizes and locations
            float defaultCharHeight = this.FontSpec.GetHeight(scaleFactor);
            float maxCharHeight = defaultCharHeight;
            // Find the largest charHeight, just in case the curves have individual fonts defined
            foreach (GraphPane tmpPane in paneList)
            {
                foreach (CurveItem curve in tmpPane.CurveList)
                {
                    if (curve._label._text != string.Empty && curve._label._isVisible)
                    {
                        float tmpHeight = defaultCharHeight;
                        if (curve._label._fontSpec != null)
                            tmpHeight = curve._label._fontSpec.GetHeight(scaleFactor);
                        // Account for multiline legend entries
                        tmpHeight *= curve._label._text.Split('\n').Length;
                        if (tmpHeight > maxCharHeight)
                            maxCharHeight = tmpHeight;
                    }
                }
            }
            return maxCharHeight;
        }
        /// 
        /// Determine if a mouse point is within the legend, and if so, which legend
        /// entry () is nearest.
        /// 
        /// The screen point, in pixel coordinates.
        /// 
        /// A reference to the  object that is the parent or
        /// owner of this object.
        /// 
        /// 
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent  object using the
        ///  method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// 
        /// The index number of the  legend
        /// entry that is under the mouse point.  The  object is
        /// accessible via CurveList[index].
        /// 
        /// true if the mouse point is within the  bounding
        /// box, false otherwise.
        /// 
        public bool FindPoint(PointF mousePt, PaneBase pane, float scaleFactor, out int index)
        {
            index = -1;
            if (_rect.Contains(mousePt))
            {
                int j = (int)((mousePt.Y - _rect.Top) / _legendItemHeight);
                int i = (int)((mousePt.X - _rect.Left - _tmpSize / 2.0f) / _legendItemWidth);
                if (i < 0)
                    i = 0;
                if (i >= _hStack)
                    i = _hStack - 1;
                int pos = i + j * _hStack;
                index = 0;
                PaneList paneList = GetPaneList(pane);
                foreach (GraphPane tmpPane in paneList)
                {
                    foreach (CurveItem curve in tmpPane.CurveList)
                    {
                        if (curve._label._isVisible && curve._label._text != string.Empty)
                        {
                            if (pos == 0)
                                return true;
                            pos--;
                        }
                        index++;
                    }
                }
                return true;
            }
            else
                return false;
        }
        private PaneList GetPaneList(PaneBase pane)
        {
            // For a single GraphPane, create a PaneList to contain it
            // Otherwise, just use the paneList from the MasterPane
            PaneList paneList;
            if (pane is GraphPane)
            {
                paneList = new PaneList();
                paneList.Add((GraphPane)pane);
            }
            else
                paneList = ((MasterPane)pane).PaneList;
            return paneList;
        }
        /// 
        /// Calculate the  rectangle (),
        /// taking into account the number of required legend
        /// entries, and the legend drawing preferences.
        /// 
        /// Adjust the size of the
        ///  for the parent  to accomodate the
        /// space required by the legend.
        /// 
        /// 
        /// A graphic device object to be drawn into.  This is normally e.Graphics from the
        /// PaintEventArgs argument to the Paint() method.
        /// 
        /// 
        /// A reference to the  object that is the parent or
        /// owner of this object.
        /// 
        /// 
        /// The scaling factor to be used for rendering objects.  This is calculated and
        /// passed down by the parent  object using the
        ///  method, and is used to proportionally adjust
        /// font sizes, etc. according to the actual size of the graph.
        /// 
        /// 
        /// The rectangle that contains the area bounded by the axes, in pixel units.
        /// 
        /// 
        public void CalcRect(Graphics g, PaneBase pane, float scaleFactor,
            ref RectangleF tChartRect)
        {
            // Start with an empty rectangle
            _rect = Rectangle.Empty;
            _hStack = 1;
            _legendItemWidth = 1;
            _legendItemHeight = 0;
            RectangleF clientRect = pane.CalcClientRect(g, scaleFactor);
            // If the legend is invisible, don't do anything
            if (!_isVisible)
                return;
            int nCurve = 0;
            PaneList paneList = GetPaneList(pane);
            _tmpSize = GetMaxHeight(paneList, g, scaleFactor);
            float halfGap = _tmpSize / 2.0F,
                    maxWidth = 0,
                    tmpWidth,
                    gapPix = _gap * _tmpSize;
            foreach (GraphPane tmpPane in paneList)
            {
                // Loop through each curve in the curve list
                // Find the maximum width of the legend labels
                //foreach ( CurveItem curve in tmpPane.CurveList )
                //foreach ( CurveItem curve in GetIterator( tmpPane.CurveList, _isReverse ) )
                int count = tmpPane.CurveList.Count;
                for (int i = 0; i < count; i++)
                {
                    CurveItem curve = tmpPane.CurveList[_isReverse ? count - i - 1 : i];
                    if (curve._label._text != string.Empty && curve._label._isVisible)
                    {
                        // Calculate the width of the label save the max width
                        FontSpec tmpFont = (curve._label._fontSpec != null) ?
                                        curve._label._fontSpec : this.FontSpec;
                        tmpWidth = tmpFont.GetWidth(g, curve._label._text, scaleFactor);
                        if (tmpWidth > maxWidth)
                            maxWidth = tmpWidth;
                        // Save the maximum symbol height for line-type curves
                        if (curve is LineItem && ((LineItem)curve).Symbol.Size > _legendItemHeight)
                            _legendItemHeight = ((LineItem)curve).Symbol.Size;
                        if (curve.Label.Text.Contains("ÊÖÊõ") || curve.Label.Text.Contains("Âé×í") || curve.Label.Text.Contains("¹Ü") || curve.Label.Text.Contains("ÊÒ"))
                            curve.Color = Color.White;
                        nCurve++;
                    }
                }
                if (pane is MasterPane && ((MasterPane)pane).IsUniformLegendEntries)
                    break;
            }
            float widthAvail;
            // Is this legend horizontally stacked?
            if (_isHStack)
            {
                // Determine the available space for horizontal stacking
                switch (_position)
                {
                    // Never stack if the legend is to the right or left
                    case LegendPos.Right:
                    case LegendPos.Left:
                        widthAvail = 0;
                        break;
                    // for the top & bottom, the axis border width is available
                    case LegendPos.Top:
                    case LegendPos.TopCenter:
                    case LegendPos.Bottom:
                    case LegendPos.BottomCenter:
                        widthAvail = tChartRect.Width;
                        break;
                    // for the top & bottom flush left, the panerect less margins is available
                    case LegendPos.TopFlushLeft:
                    case LegendPos.BottomFlushLeft:
                        widthAvail = clientRect.Width;
                        break;
                    // for inside the axis area or Float, use 1/2 of the axis border width
                    case LegendPos.InsideTopRight:
                    case LegendPos.InsideTopLeft:
                    case LegendPos.InsideBotRight:
                    case LegendPos.InsideBotLeft:
                    case LegendPos.Float:
                        widthAvail = tChartRect.Width / 2;
                        break;
                    // shouldn't ever happen
                    default:
                        widthAvail = 0;
                        break;
                }
                // width of one legend entry
                _legendItemWidth = 3 * _tmpSize + maxWidth;
                // Calculate the number of columns in the legend
                // Normally, the legend is:
                //     available width / ( max width of any entry + space for line&symbol )
                if (maxWidth > 0)
                    _hStack = (int)((widthAvail - halfGap) / _legendItemWidth);
                // You can never have more columns than legend entries
                if (_hStack > nCurve)
                    _hStack = nCurve;
                // a saftey check
                if (_hStack == 0)
                    _hStack = 1;
            }
            else
                _legendItemWidth = 3.5F * _tmpSize + maxWidth;
            // legend is:
            //   item:     space  line  space  text   space
            //   width:     wid  4*wid   wid  maxWid   wid 
            // The symbol is centered on the line
            //
            // legend begins 3 * wid to the right of the plot rect
            //
            // The height of the legend is the actual height of the lines of text
            //   (nCurve * hite) plus wid on top and wid on the bottom
            // total legend width
            float totLegWidth = _hStack * _legendItemWidth;
            // The total legend height
            _legendItemHeight = _legendItemHeight * (float)scaleFactor + halfGap;
            if (_tmpSize > _legendItemHeight)
                _legendItemHeight = _tmpSize;
            float totLegHeight = (float)Math.Ceiling((double)nCurve / (double)_hStack)
                * _legendItemHeight;
            RectangleF newRect = new RectangleF();
            // Now calculate the legend rect based on the above determined parameters
            // Also, adjust the ChartRect to reflect the space for the legend
            if (nCurve > 0)
            {
                newRect = new RectangleF(0, 0, totLegWidth, totLegHeight);
                // The switch statement assigns the left and top edges, and adjusts the ChartRect
                // as required.  The right and bottom edges are calculated at the bottom of the switch.
                switch (_position)
                {
                    case LegendPos.Right:
                        newRect.X = clientRect.Right - totLegWidth;
                        newRect.Y = tChartRect.Top;
                        tChartRect.Width -= totLegWidth + gapPix;
                        break;
                    case LegendPos.Top:
                        newRect.X = tChartRect.Left;
                        newRect.Y = clientRect.Top;
                        tChartRect.Y += totLegHeight + gapPix;
                        tChartRect.Height -= totLegHeight + gapPix;
                        break;
                    case LegendPos.TopFlushLeft:
                        newRect.X = clientRect.Left;
                        newRect.Y = clientRect.Top;
                        tChartRect.Y += totLegHeight + gapPix * 1.5f;
                        tChartRect.Height -= totLegHeight + gapPix * 1.5f;
                        break;
                    case LegendPos.TopCenter:
                        newRect.X = tChartRect.Left + (tChartRect.Width - totLegWidth) / 2;
                        newRect.Y = tChartRect.Top;
                        tChartRect.Y += totLegHeight + gapPix;
                        tChartRect.Height -= totLegHeight + gapPix;
                        break;
                    case LegendPos.Bottom:
                        newRect.X = tChartRect.Left;
                        newRect.Y = clientRect.Bottom - totLegHeight;
                        tChartRect.Height -= totLegHeight + gapPix;
                        break;
                    case LegendPos.BottomFlushLeft:
                        newRect.X = clientRect.Left;
                        newRect.Y = clientRect.Bottom - totLegHeight;
                        tChartRect.Height -= totLegHeight + gapPix;
                        break;
                    case LegendPos.BottomCenter:
                        newRect.X = tChartRect.Left + (tChartRect.Width - totLegWidth) / 2;
                        newRect.Y = clientRect.Bottom - totLegHeight;
                        tChartRect.Height -= totLegHeight + gapPix;
                        break;
                    case LegendPos.Left:
                        newRect.X = clientRect.Left;
                        newRect.Y = tChartRect.Top;
                        tChartRect.X += totLegWidth + halfGap;
                        tChartRect.Width -= totLegWidth + gapPix;
                        break;
                    case LegendPos.InsideTopRight:
                        newRect.X = tChartRect.Right - totLegWidth;
                        newRect.Y = tChartRect.Top;
                        break;
                    case LegendPos.InsideTopLeft:
                        newRect.X = tChartRect.Left;
                        newRect.Y = tChartRect.Top;
                        break;
                    case LegendPos.InsideBotRight:
                        newRect.X = tChartRect.Right - totLegWidth;
                        newRect.Y = tChartRect.Bottom - totLegHeight;
                        break;
                    case LegendPos.InsideBotLeft:
                        newRect.X = tChartRect.Left;
                        newRect.Y = tChartRect.Bottom - totLegHeight;
                        break;
                    case LegendPos.Float:
                        newRect.Location = this.Location.TransformTopLeft(pane, totLegWidth, totLegHeight);
                        break;
                }
            }
            _rect = newRect;
        }
        //		/// 
        //		/// Private method to the render region that gives the iterator depending on the attribute
        //		/// 
        //		/// 
        //		/// 
        //		/// 
        //		private IEnumerable GetIterator(CurveList c, bool forward)
        //		{
        //			return forward ? c.Forward : c.Backward;
        //		}
        #endregion
    }
}