//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright ?2005 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
#region Using directives
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Serialization;
using System.Security.Permissions;
#endregion
namespace DrawGraph
{
///
/// A collection class containing a list of objects.
///
///
/// John Champion
/// $Revision: 3.3 $ $Date: 2006/06/24 20:26:43 $
public class ScrollRangeList : List, ICloneable
{
#region Constructors
///
/// Default constructor for the collection class.
///
public ScrollRangeList()
{
}
///
/// The Copy Constructor
///
/// The object from which to copy
public ScrollRangeList( ScrollRangeList rhs )
{
foreach ( ScrollRange item in rhs )
this.Add( new ScrollRange( item ) );
}
///
/// Implement the interface in a typesafe manner by just
/// calling the typed version of
///
/// A deep copy of this object
object ICloneable.Clone()
{
return this.Clone();
}
///
/// Typesafe, deep-copy clone method.
///
/// A new, independent copy of this class
public ScrollRangeList Clone()
{
return new ScrollRangeList( this );
}
#endregion
#region List Methods
///
/// Indexer to access the specified object by
/// its ordinal position in the list.
///
/// The ordinal position (zero-based) of the
/// object to be accessed.
/// A object instance
public new ScrollRange this[ int index ]
{
get
{
if ( index < 0 || index >= this.Count )
return new ScrollRange( false );
else
return (ScrollRange) base[index];
}
set { base[index] = value; }
}
/* ///
/// Add a object to the collection at the end of the list.
///
/// The object to be added
///
public int Add( ScrollRange item )
{
return List.Add( item );
}
///
/// Insert a object into the collection at the specified
/// zero-based index location.
///
/// The zero-based index location for insertion.
/// The object that is to be
/// inserted.
///
public void Insert( int index, ScrollRange item )
{
List.Insert( index, item );
}
*/
#endregion
}
}