//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright ?2005  John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//=============================================================================
#region Using directives
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Serialization;
using System.Security.Permissions;
#endregion
namespace DrawGraph
{
	/// 
	/// A collection class containing a list of  objects.
	/// 
	/// 
	/// John Champion
	///  $Revision: 3.3 $ $Date: 2006/06/24 20:26:43 $ 
	public class ScrollRangeList : List, ICloneable
	{
	#region Constructors
		/// 
		/// Default constructor for the collection class.
		/// 
		public ScrollRangeList()
		{
		}
		/// 
		/// The Copy Constructor
		/// 
		/// The  object from which to copy
		public ScrollRangeList( ScrollRangeList rhs )
		{
			foreach ( ScrollRange item in rhs )
				this.Add( new ScrollRange( item ) );
		}
		/// 
		/// Implement the  interface in a typesafe manner by just
		/// calling the typed version of 
		/// 
		/// A deep copy of this object
		object ICloneable.Clone()
		{
			return this.Clone();
		}
		/// 
		/// Typesafe, deep-copy clone method.
		/// 
		/// A new, independent copy of this class
		public ScrollRangeList Clone()
		{
			return new ScrollRangeList( this );
		}
		
	#endregion
	#region List Methods
		/// 
		/// Indexer to access the specified  object by
		/// its ordinal position in the list.
		/// 
		/// The ordinal position (zero-based) of the
		///  object to be accessed.
		/// A  object instance
		public new ScrollRange this[ int index ]  
		{
			get
			{
				if ( index < 0 || index >= this.Count )
					return new ScrollRange( false );
				else
					return (ScrollRange) base[index];
			}
			set { base[index] = value; }
		}
		/*		/// 
				/// Add a  object to the collection at the end of the list.
				/// 
				/// The  object to be added
				/// 
				public int Add( ScrollRange item )
				{
					return List.Add( item );
				}
				/// 
				/// Insert a  object into the collection at the specified
				/// zero-based index location.
				/// 
				/// The zero-based index location for insertion.
				/// The  object that is to be
				/// inserted.
				/// 
				public void Insert( int index, ScrollRange item )
				{
					List.Insert( index, item );
				}
		*/
	#endregion
	}
}