//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright ?2006 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace DrawGraph
{
///
/// A class that represents a line segment object on the graph. A list of
/// GraphObj objects is maintained by the collection class.
///
///
/// This should not be confused with the class, which represents
/// a set of points plotted together as a "curve". The class is
/// a single line segment, drawn as a "decoration" on the chart.
///
/// John Champion
/// $Revision: 3.4 $ $Date: 2007/01/25 07:56:09 $
[Serializable]
public class LineObj : GraphObj, ICloneable, ISerializable
{
#region Fields
///
/// protected field that maintains the attributes of the line using an
/// instance of the class.
///
protected LineBase _line;
#endregion
#region Properties
///
/// A class that contains the attributes for drawing this
/// .
///
public LineBase Line
{
get { return _line; }
set { _line = value; }
}
#endregion
#region Constructors
/// Constructors for the object
///
/// A constructor that allows the position, color, and size of the
/// to be pre-specified.
///
/// An arbitrary specification
/// for the arrow
/// The x position of the starting point that defines the
/// line. The units of this position are specified by the
/// property.
/// The y position of the starting point that defines the
/// line. The units of this position are specified by the
/// property.
/// The x position of the ending point that defines the
/// line. The units of this position are specified by the
/// property.
/// The y position of the ending point that defines the
/// line. The units of this position are specified by the
/// property.
public LineObj( Color color, double x1, double y1, double x2, double y2 )
: base( x1, y1, x2 - x1, y2 - y1 )
{
_line = new LineBase( color );
this.Location.AlignH = AlignH.Left;
this.Location.AlignV = AlignV.Top;
}
///
/// A constructor that allows only the position of the
/// line to be pre-specified. All other properties are set to
/// default values
///
/// The x position of the starting point that defines the
/// . The units of this position are specified by the
/// property.
/// The y position of the starting point that defines the
/// . The units of this position are specified by the
/// property.
/// The x position of the ending point that defines the
/// . The units of this position are specified by the
/// property.
/// The y position of the ending point that defines the
/// . The units of this position are specified by the
/// property.
public LineObj( double x1, double y1, double x2, double y2 )
: this( LineBase.Default.Color, x1, y1, x2, y2 )
{
}
///
/// Default constructor -- places the at location
/// (0,0) to (1,1). All other values are defaulted.
///
public LineObj() : this( LineBase.Default.Color, 0, 0, 1, 1 )
{
}
///
/// The Copy Constructor
///
/// The object from which to copy
public LineObj( LineObj rhs ) : base( rhs )
{
_line = new LineBase( rhs._line );
}
///
/// Implement the interface in a typesafe manner by just
/// calling the typed version of
///
/// A deep copy of this object
object ICloneable.Clone()
{
return this.Clone();
}
///
/// Typesafe, deep-copy clone method.
///
/// A new, independent copy of this class
public LineObj Clone()
{
return new LineObj( this );
}
#endregion
#region Serialization
///
/// Current schema value that defines the version of the serialized file
///
// changed to 2 with addition of Style property
public const int schema2 = 11;
///
/// Constructor for deserializing objects
///
/// A instance that defines the serialized data
///
/// A instance that contains the serialized data
///
protected LineObj( SerializationInfo info, StreamingContext context ) : base( info, context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema2" );
_line = (LineBase)info.GetValue( "line", typeof( LineBase ) );
}
///
/// Populates a instance with the data needed to serialize the target object
///
/// A instance that defines the serialized data
/// A instance that contains the serialized data
[SecurityPermissionAttribute( SecurityAction.Demand, SerializationFormatter = true )]
public override void GetObjectData( SerializationInfo info, StreamingContext context )
{
base.GetObjectData( info, context );
info.AddValue( "schema2", schema2 );
info.AddValue( "line", _line );
}
#endregion
#region Rendering Methods
///
/// Render this object to the specified device.
///
///
/// This method is normally only called by the Draw method
/// of the parent collection object.
///
///
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
///
///
/// A reference to the object that is the parent or
/// owner of this object.
///
///
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent object using the
/// method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
///
override public void Draw( Graphics g, PaneBase pane, float scaleFactor )
{
// Convert the arrow coordinates from the user coordinate system
// to the screen coordinate system
PointF pix1 = this.Location.TransformTopLeft( pane );
PointF pix2 = this.Location.TransformBottomRight( pane );
if ( pix1.X > -10000 && pix1.X < 100000 && pix1.Y > -100000 && pix1.Y < 100000 &&
pix2.X > -10000 && pix2.X < 100000 && pix2.Y > -100000 && pix2.Y < 100000 )
{
// calculate the length and the angle of the arrow "vector"
double dy = pix2.Y - pix1.Y;
double dx = pix2.X - pix1.X;
float angle = (float)Math.Atan2( dy, dx ) * 180.0F / (float)Math.PI;
float length = (float)Math.Sqrt( dx * dx + dy * dy );
// Save the old transform matrix
Matrix transform = g.Transform;
// Move the coordinate system so it is located at the starting point
// of this arrow
g.TranslateTransform( pix1.X, pix1.Y );
// Rotate the coordinate system according to the angle of this arrow
// about the starting point
g.RotateTransform( angle );
// get a pen according to this arrow properties
using ( Pen pen = _line.GetPen( pane, scaleFactor ) )
//new Pen( _line._color, pane.ScaledPenWidth( _line._width, scaleFactor ) ) )
{
//pen.DashStyle = _style;
g.DrawLine( pen, 0, 0, length, 0 );
}
// Restore the transform matrix back to its original state
g.Transform = transform;
}
}
///
/// Determine if the specified screen point lies inside the bounding box of this
/// .
///
/// The bounding box is calculated assuming a distance
/// of pixels around the arrow segment.
///
/// The screen point, in pixels
///
/// A reference to the object that is the parent or
/// owner of this object.
///
///
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
///
///
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent object using the
/// method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
///
/// true if the point lies in the bounding box, false otherwise
override public bool PointInBox( PointF pt, PaneBase pane, Graphics g, float scaleFactor )
{
if ( ! base.PointInBox(pt, pane, g, scaleFactor ) )
return false;
// transform the x,y location from the user-defined
// coordinate frame to the screen pixel location
PointF pix = _location.TransformTopLeft( pane );
PointF pix2 = _location.TransformBottomRight( pane );
using ( Pen pen = new Pen( Color.Black, (float)GraphPane.Default.NearestTol * 2.0F ) )
{
using ( GraphicsPath path = new GraphicsPath() )
{
path.AddLine( pix, pix2 );
return path.IsOutlineVisible( pt, pen );
}
}
}
///
/// Determines the shape type and Coords values for this GraphObj
///
override public void GetCoords( PaneBase pane, Graphics g, float scaleFactor,
out string shape, out string coords )
{
// transform the x,y location from the user-defined
// coordinate frame to the screen pixel location
RectangleF pixRect = _location.TransformRect( pane );
Matrix matrix = new Matrix();
if ( pixRect.Right == 0 )
pixRect.Width = 1;
float angle = (float) Math.Atan( ( pixRect.Top - pixRect.Bottom ) /
( pixRect.Left - pixRect.Right ) );
matrix.Rotate( angle, MatrixOrder.Prepend );
// Move the coordinate system to local coordinates
// of this text object (that is, at the specified
// x,y location)
matrix.Translate( -pixRect.Left, -pixRect.Top, MatrixOrder.Prepend );
PointF[] pts = new PointF[4];
pts[0] = new PointF( 0, 3 );
pts[1] = new PointF( pixRect.Width, 3 );
pts[2] = new PointF( pixRect.Width, -3 );
pts[3] = new PointF( 0, -3 );
matrix.TransformPoints( pts );
shape = "poly";
coords = String.Format( "{0:f0},{1:f0},{2:f0},{3:f0},{4:f0},{5:f0},{6:f0},{7:f0},",
pts[0].X, pts[0].Y, pts[1].X, pts[1].Y,
pts[2].X, pts[2].Y, pts[3].X, pts[3].Y );
}
#endregion
}
}