//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright ?2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
#region Using directives
using System;
using System.Collections.Generic;
using System.Text;
#endregion
namespace DrawGraph
{
///
/// A LIFO stack of prior objects, used to allow zooming out to prior
/// states (of scale range settings).
///
/// John Champion
/// $Revision: 3.1 $ $Date: 2006/06/24 20:26:44 $
public class ZoomStateStack : List, ICloneable
{
///
/// Default Constructor
///
public ZoomStateStack()
{
}
///
/// The Copy Constructor
///
/// The object from which to copy
public ZoomStateStack( ZoomStateStack rhs )
{
foreach ( ZoomState state in rhs )
{
Add( new ZoomState( state ) );
}
}
///
/// Implement the interface in a typesafe manner by just
/// calling the typed version of
///
/// A deep copy of this object
object ICloneable.Clone()
{
return this.Clone();
}
///
/// Typesafe, deep-copy clone method.
///
/// A new, independent copy of this class
public ZoomStateStack Clone()
{
return new ZoomStateStack( this );
}
///
/// Public readonly property that indicates if the stack is empty
///
/// true for an empty stack, false otherwise
public bool IsEmpty
{
get { return this.Count == 0; }
}
///
/// Add the scale range information from the specified object as a
/// new entry on the stack.
///
/// The object from which the scale range
/// information should be copied.
/// A enumeration that indicates whether this
/// state is the result of a zoom or pan operation.
/// The resultant object that was pushed on the stack.
public ZoomState Push( GraphPane pane, ZoomState.StateType type )
{
ZoomState state = new ZoomState( pane, type );
this.Add( state );
return state;
}
///
/// Add the scale range information from the specified object as a
/// new entry on the stack.
///
/// The object to be placed on the stack.
/// The object (same as the
/// parameter).
public ZoomState Push( ZoomState state )
{
this.Add( state );
return state;
}
///
/// Pop a entry from the top of the stack, and apply the properties
/// to the specified object.
///
/// The object to which the scale range
/// information should be copied.
/// The object that was "popped" from the stack and applied
/// to the specified . null if no was
/// available (the stack was empty).
public ZoomState Pop( GraphPane pane )
{
if ( !this.IsEmpty )
{
ZoomState state = (ZoomState) this[ this.Count - 1 ];
this.RemoveAt( this.Count - 1 );
state.ApplyState( pane );
return state;
}
else
return null;
}
///
/// Pop the entry from the bottom of the stack, and apply the properties
/// to the specified object. Clear the stack completely.
///
/// The object to which the scale range
/// information should be copied.
/// The object at the bottom of the stack that was applied
/// to the specified . null if no was
/// available (the stack was empty).
public ZoomState PopAll( GraphPane pane )
{
if ( !this.IsEmpty )
{
ZoomState state = (ZoomState) this[ 0 ];
this.Clear();
state.ApplyState( pane );
return state;
}
else
return null;
}
///
/// Gets a reference to the object at the top of the stack,
/// without actually removing it from the stack.
///
/// A object reference, or null if the stack is empty.
public ZoomState Top
{
get
{
if ( !this.IsEmpty )
return (ZoomState) this[ this.Count - 1 ];
else
return null;
}
}
}
}