//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright ?2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
#region Using directives
using System;
using System.Collections.Generic;
using System.Text;
#endregion
namespace DrawGraph
{
///
/// A collection class that maintains a list of
/// objects, corresponding to the list of objects
/// from or .
///
public class ScaleStateList : List, ICloneable
{
///
/// Construct a new automatically from an
/// existing .
///
/// The (a list of Y axes),
/// from which to retrieve the state and create the
/// objects.
public ScaleStateList( YAxisList list )
{
foreach ( Axis axis in list )
this.Add( new ScaleState( axis ) );
}
///
/// Construct a new automatically from an
/// existing .
///
/// The (a list of Y axes),
/// from which to retrieve the state and create the
/// objects.
public ScaleStateList( Y2AxisList list )
{
foreach ( Axis axis in list )
this.Add( new ScaleState( axis ) );
}
///
/// The Copy Constructor
///
/// The object from which to copy
public ScaleStateList( ScaleStateList rhs )
{
foreach ( ScaleState item in rhs )
{
this.Add( item.Clone() );
}
}
///
/// Implement the interface in a typesafe manner by just
/// calling the typed version of
///
/// A deep copy of this object
object ICloneable.Clone()
{
return this.Clone();
}
///
/// Typesafe, deep-copy clone method.
///
/// A new, independent copy of this class
public ScaleStateList Clone()
{
return new ScaleStateList( this );
}
///
/// Iterate through the list of objects, comparing them
/// to the state of the specified
/// objects.
///
/// A object specifying a list of
/// objects to be compared with this .
///
/// true if a difference is found, false otherwise
public bool IsChanged( YAxisList list )
{
int count = Math.Min( list.Count, this.Count );
for ( int i = 0; i < count; i++ )
if ( this[i].IsChanged( list[i] ) )
return true;
return false;
}
///
/// Iterate through the list of objects, comparing them
/// to the state of the specified
/// objects.
///
/// A object specifying a list of
/// objects to be compared with this .
///
/// true if a difference is found, false otherwise
public bool IsChanged( Y2AxisList list )
{
int count = Math.Min( list.Count, this.Count );
for ( int i = 0; i < count; i++ )
if ( this[i].IsChanged( list[i] ) )
return true;
return false;
}
/*
///
/// Indexer to access the specified object by
/// its ordinal position in the list.
///
/// The ordinal position (zero-based) of the
/// object to be accessed.
/// A object reference.
public ScaleState this[ int index ]
{
get { return (ScaleState) List[index]; }
set { List[index] = value; }
}
///
/// Add a object to the collection at the end of the list.
///
/// A reference to the object to
/// be added
///
public void Add( ScaleState state )
{
List.Add( state );
}
*/
///
///
///
///
public void ApplyScale( YAxisList list )
{
int count = Math.Min( list.Count, this.Count );
for ( int i = 0; i < count; i++ )
this[i].ApplyScale( list[i] );
}
///
///
///
///
public void ApplyScale( Y2AxisList list )
{
int count = Math.Min( list.Count, this.Count );
for ( int i = 0; i < count; i++ )
this[i].ApplyScale( list[i] );
}
}
}