AIMS/DrawGraph/Graph/BoxObj.cs
2022-08-23 21:12:59 +08:00

349 lines
14 KiB
C#

//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright © 2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace DrawGraph
{
/// <summary>
/// A class that represents a bordered and/or filled box (rectangle) object on
/// the graph. A list of
/// BoxObj objects is maintained by the <see cref="GraphObjList"/> collection class.
/// </summary>
///
/// <author> John Champion </author>
/// <version> $Revision: 3.3 $ $Date: 2007/01/25 07:56:08 $ </version>
[Serializable]
public class BoxObj : GraphObj, ICloneable, ISerializable
{
#region Fields
/// <summary>
/// Private field that stores the <see cref="ZedGraph.Fill"/> data for this
/// <see cref="BoxObj"/>. Use the public property <see cref="Fill"/> to
/// access this value.
/// </summary>
protected Fill _fill;
/// <summary>
/// Private field that determines the properties of the border around this
/// <see cref="BoxObj"/>
/// Use the public property <see cref="Border"/> to access this value.
/// </summary>
protected Border _border;
#endregion
#region Defaults
/// <summary>
/// A simple struct that defines the
/// default property values for the <see cref="ArrowObj"/> class.
/// </summary>
new public struct Default
{
/// <summary>
/// The default pen width used for the <see cref="BoxObj"/> border
/// (<see cref="ZedGraph.LineBase.Width"/> property). Units are points (1/72 inch).
/// </summary>
public static float PenWidth = 1.0F;
/// <summary>
/// The default color used for the <see cref="BoxObj"/> border
/// (<see cref="ZedGraph.LineBase.Color"/> property).
/// </summary>
public static Color BorderColor = Color.Black;
/// <summary>
/// The default color used for the <see cref="BoxObj"/> fill
/// (<see cref="ZedGraph.Fill.Color"/> property).
/// </summary>
public static Color FillColor = Color.White;
}
#endregion
#region Properties
/// <summary>
/// Gets or sets the <see cref="ZedGraph.Fill"/> data for this
/// <see cref="BoxObj"/>.
/// </summary>
public Fill Fill
{
get { return _fill; }
set { _fill = value; }
}
/// <summary>
/// Gets or sets the <see cref="ZedGraph.Border"/> object, which
/// determines the properties of the border around this
/// <see cref="BoxObj"/>
/// </summary>
public Border Border
{
get { return _border; }
set { _border = value; }
}
#endregion
#region Constructors
/// <overloads>Constructors for the <see cref="BoxObj"/> object</overloads>
/// <summary>
/// A constructor that allows the position, border color, and solid fill color
/// of the <see cref="BoxObj"/> to be pre-specified.
/// </summary>
/// <param name="borderColor">An arbitrary <see cref="System.Drawing.Color"/> specification
/// for the box border</param>
/// <param name="fillColor">An arbitrary <see cref="System.Drawing.Color"/> specification
/// for the box fill (will be a solid color fill)</param>
/// <param name="x">The x location for this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
/// <param name="y">The y location for this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
/// <param name="width">The width of this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
/// <param name="height">The height of this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
public BoxObj( double x, double y, double width, double height, Color borderColor, Color fillColor )
: base( x, y, width, height )
{
this.Border = new Border( borderColor, Default.PenWidth );
this.Fill = new Fill( fillColor );
}
/// <summary>
/// A constructor that allows the position
/// of the <see cref="BoxObj"/> to be pre-specified. Other properties are defaulted.
/// </summary>
/// <param name="x">The x location for this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
/// <param name="y">The y location for this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
/// <param name="width">The width of this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
/// <param name="height">The height of this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
public BoxObj( double x, double y, double width, double height )
:
base( x, y, width, height )
{
this.Border = new Border( Default.BorderColor, Default.PenWidth );
this.Fill = new Fill( Default.FillColor );
}
/// <summary>
/// A default constructor that creates a <see cref="BoxObj"/> using a location of (0,0),
/// and a width,height of (1,1). Other properties are defaulted.
/// </summary>
public BoxObj() : this( 0, 0, 1, 1 )
{
}
/// <summary>
/// A constructor that allows the position, border color, and two-color
/// gradient fill colors
/// of the <see cref="BoxObj"/> to be pre-specified.
/// </summary>
/// <param name="borderColor">An arbitrary <see cref="System.Drawing.Color"/> specification
/// for the box border</param>
/// <param name="fillColor1">An arbitrary <see cref="System.Drawing.Color"/> specification
/// for the start of the box gradient fill</param>
/// <param name="fillColor2">An arbitrary <see cref="System.Drawing.Color"/> specification
/// for the end of the box gradient fill</param>
/// <param name="x">The x location for this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
/// <param name="y">The y location for this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
/// <param name="width">The width of this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
/// <param name="height">The height of this <see cref="BoxObj" />. This will be in units determined by
/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
public BoxObj( double x, double y, double width, double height, Color borderColor,
Color fillColor1, Color fillColor2 ) :
base( x, y, width, height )
{
this.Border = new Border( borderColor, Default.PenWidth );
this.Fill = new Fill( fillColor1, fillColor2 );
}
/// <summary>
/// The Copy Constructor
/// </summary>
/// <param name="rhs">The <see cref="BoxObj"/> object from which to copy</param>
public BoxObj( BoxObj rhs ) : base( rhs )
{
this.Border = rhs.Border.Clone();
this.Fill = rhs.Fill.Clone();
}
/// <summary>
/// Implement the <see cref="ICloneable" /> interface in a typesafe manner by just
/// calling the typed version of <see cref="Clone" />
/// </summary>
/// <returns>A deep copy of this object</returns>
object ICloneable.Clone()
{
return this.Clone();
}
/// <summary>
/// Typesafe, deep-copy clone method.
/// </summary>
/// <returns>A new, independent copy of this class</returns>
public BoxObj Clone()
{
return new BoxObj( this );
}
#endregion
#region Serialization
/// <summary>
/// Current schema value that defines the version of the serialized file
/// </summary>
public const int schema2 = 10;
/// <summary>
/// Constructor for deserializing objects
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data
/// </param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data
/// </param>
protected BoxObj( SerializationInfo info, StreamingContext context ) : base( info, context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema2" );
_fill = (Fill) info.GetValue( "fill", typeof(Fill) );
_border = (Border) info.GetValue( "border", typeof(Border) );
}
/// <summary>
/// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param>
[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
public override void GetObjectData( SerializationInfo info, StreamingContext context )
{
base.GetObjectData( info, context );
info.AddValue( "schema2", schema2 );
info.AddValue( "fill", _fill );
info.AddValue( "border", _border );
}
#endregion
#region Rendering Methods
/// <summary>
/// Render this object to the specified <see cref="Graphics"/> device.
/// </summary>
/// <remarks>
/// This method is normally only called by the Draw method
/// of the parent <see cref="GraphObjList"/> collection object.
/// </remarks>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="pane">
/// A reference to the <see cref="PaneBase"/> object that is the parent or
/// owner of this object.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent <see cref="GraphPane"/> object using the
/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
/// </param>
override public void Draw( Graphics g, PaneBase pane, float scaleFactor )
{
// Convert the arrow coordinates from the user coordinate system
// to the screen coordinate system
RectangleF pixRect = this.Location.TransformRect( pane );
// Clip the rect to just outside the PaneRect so we don't end up with wild coordinates.
RectangleF tmpRect = pane.Rect;
tmpRect.Inflate( 20, 20 );
pixRect.Intersect( tmpRect );
if ( Math.Abs( pixRect.Left ) < 100000 &&
Math.Abs( pixRect.Top ) < 100000 &&
Math.Abs( pixRect.Right ) < 100000 &&
Math.Abs( pixRect.Bottom ) < 100000 )
{
// If the box is to be filled, fill it
_fill.Draw( g, pixRect );
// Draw the border around the box if required
_border.Draw( g, pane, scaleFactor, pixRect );
}
}
/// <summary>
/// Determine if the specified screen point lies inside the bounding box of this
/// <see cref="BoxObj"/>.
/// </summary>
/// <param name="pt">The screen point, in pixels</param>
/// <param name="pane">
/// A reference to the <see cref="PaneBase"/> object that is the parent or
/// owner of this object.
/// </param>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent <see cref="GraphPane"/> object using the
/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
/// </param>
/// <returns>true if the point lies in the bounding box, false otherwise</returns>
override public bool PointInBox( PointF pt, PaneBase pane, Graphics g, float scaleFactor )
{
if ( ! base.PointInBox(pt, pane, g, scaleFactor ) )
return false;
// transform the x,y location from the user-defined
// coordinate frame to the screen pixel location
RectangleF pixRect = _location.TransformRect( pane );
return pixRect.Contains( pt );
}
/// <summary>
/// Determines the shape type and Coords values for this GraphObj
/// </summary>
override public void GetCoords( PaneBase pane, Graphics g, float scaleFactor,
out string shape, out string coords )
{
// transform the x,y location from the user-defined
// coordinate frame to the screen pixel location
RectangleF pixRect = _location.TransformRect( pane );
shape = "rect";
coords = String.Format( "{0:f0},{1:f0},{2:f0},{3:f0}",
pixRect.Left, pixRect.Top, pixRect.Right, pixRect.Bottom );
}
#endregion
}
}