AIMS/DrawGraph/Graph/CollectionPlus.cs
2022-08-23 21:12:59 +08:00

163 lines
5.7 KiB
C#

//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright (C) 2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
#region Using directives
using System;
using System.Collections;
using System.Text;
using System.Runtime.Serialization;
using System.Security.Permissions;
#endregion
namespace DrawGraph
{
/// <summary>
/// A collection base class containing basic extra functionality to be inherited
/// by <see cref="CurveList"/>, <see cref="IPointList"/>,
/// <see cref="GraphObjList"/>.
/// </summary>
/// <remarks>The methods in this collection operate on basic
/// <see cref="object"/> types. Therefore, in order to make sure that
/// the derived classes remain strongly-typed, there are no Add() or
/// Insert() methods here, and no methods that return an object.
/// Only Remove(), Move(), IndexOf(), etc. methods are included.</remarks>
///
/// <author> John Champion</author>
/// <version> $Revision: 3.8 $ $Date: 2006/06/24 20:26:43 $ </version>
[Serializable]
public class CollectionPlus : CollectionBase
{
/// <summary>
/// Default Constructor
/// </summary>
public CollectionPlus() : base()
{
}
/// <summary>
/// Return the zero-based position index of the specified object
/// in the collection.
/// </summary>
/// <param name="item">A reference to the object that is to be found.
/// </param>
/// <returns>The zero-based index of the specified object, or -1 if the
/// object is not in the list</returns>
/// <seealso cref="IList.IndexOf"/>
public int IndexOf( object item )
{
return List.IndexOf( item );
}
/// <summary>
/// Remove an object from the collection at the specified ordinal location.
/// </summary>
/// <param name="index">
/// An ordinal position in the list at which the object to be removed
/// is located.
/// </param>
/// <seealso cref="IList.Remove"/>
public void Remove( int index )
{
if ( index >= 0 && index < List.Count )
List.RemoveAt( index );
}
/// <summary>
/// Remove an object from the collection based on an object reference.
/// </summary>
/// <param name="item">A reference to the object that is to be
/// removed.</param>
/// <seealso cref="IList.Remove"/>
public void Remove( object item )
{
List.Remove( item );
}
/// <summary>
/// Move the position of the object at the specified index
/// to the new relative position in the list.</summary>
/// <remarks>For Graphic type objects, this method controls the
/// Z-Order of the items. Objects at the beginning of the list
/// appear in front of objects at the end of the list.</remarks>
/// <param name="index">The zero-based index of the object
/// to be moved.</param>
/// <param name="relativePos">The relative number of positions to move
/// the object. A value of -1 will move the
/// object one position earlier in the list, a value
/// of 1 will move it one position later. To move an item to the
/// beginning of the list, use a large negative value (such as -999).
/// To move it to the end of the list, use a large positive value.
/// </param>
/// <returns>The new position for the object, or -1 if the object
/// was not found.</returns>
public int Move( int index, int relativePos )
{
if ( index < 0 || index >= List.Count )
return -1;
object obj = List[index];
List.RemoveAt( index );
index += relativePos;
if ( index < 0 )
index = 0;
if ( index > List.Count )
index = List.Count;
List.Insert( index, obj );
return index;
}
/*
#region Serialization
/// <summary>
/// Current schema value that defines the version of the serialized file
/// </summary>
public const int schema = 1;
/// <summary>
/// Constructor for deserializing objects
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data
/// </param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data
/// </param>
protected CollectionPlus( SerializationInfo info, StreamingContext context ) : base( info, context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema" );
}
/// <summary>
/// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param>
[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
public virtual void GetObjectData( SerializationInfo info, StreamingContext context )
{
base.GetObjectData( info, context );
info.AddValue( "schema", schema );
}
#endregion
*/
}
}