163 lines
5.7 KiB
C#
163 lines
5.7 KiB
C#
//============================================================================
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//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
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//Copyright (C) 2004 John Champion
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//
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//This library is free software; you can redistribute it and/or
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//modify it under the terms of the GNU Lesser General Public
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//License as published by the Free Software Foundation; either
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//version 2.1 of the License, or (at your option) any later version.
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//
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//This library is distributed in the hope that it will be useful,
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//but WITHOUT ANY WARRANTY; without even the implied warranty of
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//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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//Lesser General Public License for more details.
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//
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//You should have received a copy of the GNU Lesser General Public
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//License along with this library; if not, write to the Free Software
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//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//=============================================================================
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#region Using directives
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using System;
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using System.Collections;
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using System.Text;
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using System.Runtime.Serialization;
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using System.Security.Permissions;
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#endregion
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namespace DrawGraph
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{
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/// <summary>
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/// A collection base class containing basic extra functionality to be inherited
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/// by <see cref="CurveList"/>, <see cref="IPointList"/>,
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/// <see cref="GraphObjList"/>.
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/// </summary>
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/// <remarks>The methods in this collection operate on basic
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/// <see cref="object"/> types. Therefore, in order to make sure that
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/// the derived classes remain strongly-typed, there are no Add() or
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/// Insert() methods here, and no methods that return an object.
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/// Only Remove(), Move(), IndexOf(), etc. methods are included.</remarks>
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///
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/// <author> John Champion</author>
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/// <version> $Revision: 3.8 $ $Date: 2006/06/24 20:26:43 $ </version>
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[Serializable]
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public class CollectionPlus : CollectionBase
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{
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/// <summary>
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/// Default Constructor
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/// </summary>
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public CollectionPlus() : base()
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{
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}
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/// <summary>
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/// Return the zero-based position index of the specified object
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/// in the collection.
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/// </summary>
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/// <param name="item">A reference to the object that is to be found.
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/// </param>
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/// <returns>The zero-based index of the specified object, or -1 if the
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/// object is not in the list</returns>
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/// <seealso cref="IList.IndexOf"/>
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public int IndexOf( object item )
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{
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return List.IndexOf( item );
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}
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/// <summary>
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/// Remove an object from the collection at the specified ordinal location.
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/// </summary>
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/// <param name="index">
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/// An ordinal position in the list at which the object to be removed
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/// is located.
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/// </param>
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/// <seealso cref="IList.Remove"/>
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public void Remove( int index )
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{
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if ( index >= 0 && index < List.Count )
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List.RemoveAt( index );
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}
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/// <summary>
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/// Remove an object from the collection based on an object reference.
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/// </summary>
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/// <param name="item">A reference to the object that is to be
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/// removed.</param>
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/// <seealso cref="IList.Remove"/>
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public void Remove( object item )
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{
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List.Remove( item );
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}
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/// <summary>
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/// Move the position of the object at the specified index
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/// to the new relative position in the list.</summary>
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/// <remarks>For Graphic type objects, this method controls the
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/// Z-Order of the items. Objects at the beginning of the list
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/// appear in front of objects at the end of the list.</remarks>
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/// <param name="index">The zero-based index of the object
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/// to be moved.</param>
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/// <param name="relativePos">The relative number of positions to move
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/// the object. A value of -1 will move the
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/// object one position earlier in the list, a value
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/// of 1 will move it one position later. To move an item to the
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/// beginning of the list, use a large negative value (such as -999).
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/// To move it to the end of the list, use a large positive value.
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/// </param>
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/// <returns>The new position for the object, or -1 if the object
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/// was not found.</returns>
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public int Move( int index, int relativePos )
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{
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if ( index < 0 || index >= List.Count )
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return -1;
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object obj = List[index];
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List.RemoveAt( index );
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index += relativePos;
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if ( index < 0 )
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index = 0;
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if ( index > List.Count )
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index = List.Count;
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List.Insert( index, obj );
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return index;
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}
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/*
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#region Serialization
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/// <summary>
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/// Current schema value that defines the version of the serialized file
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/// </summary>
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public const int schema = 1;
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/// <summary>
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/// Constructor for deserializing objects
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/// </summary>
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/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data
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/// </param>
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/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data
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/// </param>
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protected CollectionPlus( SerializationInfo info, StreamingContext context ) : base( info, context )
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{
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// The schema value is just a file version parameter. You can use it to make future versions
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// backwards compatible as new member variables are added to classes
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int sch = info.GetInt32( "schema" );
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}
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/// <summary>
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/// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object
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/// </summary>
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/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param>
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/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param>
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[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
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public virtual void GetObjectData( SerializationInfo info, StreamingContext context )
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{
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base.GetObjectData( info, context );
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info.AddValue( "schema", schema );
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}
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#endregion
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*/
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}
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}
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