133 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| //------------------------------------------------------------------------------
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| // <auto-generated>
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| //     此代码由工具生成。
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| //     运行时版本:4.0.30319.42000
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| //
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| //     对此文件的更改可能会导致不正确的行为,并且如果
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| //     重新生成代码,这些更改将会丢失。
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| // </auto-generated>
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| //------------------------------------------------------------------------------
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| 
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| namespace DocumentManagement.Properties {
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|     using System;
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|     
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|     
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|     /// <summary>
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|     ///   一个强类型的资源类,用于查找本地化的字符串等。
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|     /// </summary>
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|     // 此类是由 StronglyTypedResourceBuilder
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|     // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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|     // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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|     // (以 /str 作为命令选项),或重新生成 VS 项目。
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|     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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|     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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|     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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|     public class Resources {
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|         
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|         private static global::System.Resources.ResourceManager resourceMan;
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|         
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|         private static global::System.Globalization.CultureInfo resourceCulture;
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|         
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|         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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|         internal Resources() {
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|         }
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|         
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|         /// <summary>
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|         ///   返回此类使用的缓存的 ResourceManager 实例。
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|         /// </summary>
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|         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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|         public static global::System.Resources.ResourceManager ResourceManager {
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|             get {
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|                 if (object.ReferenceEquals(resourceMan, null)) {
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|                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DocumentManagement.Properties.Resources", typeof(Resources).Assembly);
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|                     resourceMan = temp;
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|                 }
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|                 return resourceMan;
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|             }
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|         }
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|         
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|         /// <summary>
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|         ///   使用此强类型资源类,为所有资源查找
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|         ///   重写当前线程的 CurrentUICulture 属性。
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|         /// </summary>
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|         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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|         public static global::System.Globalization.CultureInfo Culture {
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|             get {
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|                 return resourceCulture;
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|             }
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|             set {
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|                 resourceCulture = value;
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|             }
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|         }
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|         
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|         /// <summary>
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|         ///   查找类似 1sxPF07zNVfxmn1DZSYj8Y9tROX4XWuSkOfyUPCTQ2+ohh1vlKDq6JtzJvEGtNJZkwcxiB1DBhM68bIWFJ2LSg==K??????q[d?zY? 的本地化字符串。
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|         /// </summary>
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|         public static string C {
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|             get {
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|                 return ResourceManager.GetString("C", resourceCulture);
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|             }
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|         }
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|         
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|         /// <summary>
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|         ///   查找 System.Drawing.Bitmap 类型的本地化资源。
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|         /// </summary>
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|         public static System.Drawing.Bitmap 完成 {
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|             get {
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|                 object obj = ResourceManager.GetObject("完成", resourceCulture);
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|                 return ((System.Drawing.Bitmap)(obj));
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|             }
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|         }
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|         
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|         /// <summary>
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|         ///   查找 System.Drawing.Bitmap 类型的本地化资源。
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|         /// </summary>
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|         public static System.Drawing.Bitmap 完成2 {
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|             get {
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|                 object obj = ResourceManager.GetObject("完成2", resourceCulture);
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|                 return ((System.Drawing.Bitmap)(obj));
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|             }
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|         }
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|         
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|         /// <summary>
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|         ///   查找 System.Drawing.Bitmap 类型的本地化资源。
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|         /// </summary>
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|         public static System.Drawing.Bitmap 报表 {
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|             get {
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|                 object obj = ResourceManager.GetObject("报表", resourceCulture);
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|                 return ((System.Drawing.Bitmap)(obj));
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|             }
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|         }
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|         
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|         /// <summary>
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|         ///   查找 System.Drawing.Bitmap 类型的本地化资源。
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|         /// </summary>
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|         public static System.Drawing.Bitmap 未完成 {
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|             get {
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|                 object obj = ResourceManager.GetObject("未完成", resourceCulture);
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|                 return ((System.Drawing.Bitmap)(obj));
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|             }
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|         }
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|         
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|         /// <summary>
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|         ///   查找 System.Drawing.Bitmap 类型的本地化资源。
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|         /// </summary>
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|         public static System.Drawing.Bitmap 未完成2 {
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|             get {
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|                 object obj = ResourceManager.GetObject("未完成2", resourceCulture);
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|                 return ((System.Drawing.Bitmap)(obj));
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|             }
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|         }
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|         
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|         /// <summary>
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|         ///   查找 System.Drawing.Bitmap 类型的本地化资源。
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|         /// </summary>
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|         public static System.Drawing.Bitmap 父节点 {
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|             get {
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|                 object obj = ResourceManager.GetObject("父节点", resourceCulture);
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|                 return ((System.Drawing.Bitmap)(obj));
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|             }
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|         }
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|     }
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| }
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