631 lines
20 KiB
C#
631 lines
20 KiB
C#
//============================================================================
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//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
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//Copyright ?2006 John Champion
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//RollingPointPairList class Copyright ?2006 by Colin Green
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//
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//This library is free software; you can redistribute it and/or
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//modify it under the terms of the GNU Lesser General Public
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//License as published by the Free Software Foundation; either
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//version 2.1 of the License, or (at your option) any later version.
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//
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//This library is distributed in the hope that it will be useful,
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//but WITHOUT ANY WARRANTY; without even the implied warranty of
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//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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//Lesser General Public License for more details.
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//
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//You should have received a copy of the GNU Lesser General Public
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//License along with this library; if not, write to the Free Software
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//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//=============================================================================
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using System;
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using System.Text;
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using System.Runtime.Serialization;
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using System.Security.Permissions;
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namespace DrawGraph
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{
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/// <summary>
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/// A class that provides a rolling list of <see cref="PointPair" /> objects.
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/// This is essentially a
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/// first-in-first-out (FIFO) queue with a fixed capacity which allows 'rolling'
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/// (or oscilloscope like) graphs to be be animated without having the overhead of an
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/// ever-growing ArrayList.
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///
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/// The queue is constructed with a fixed capacity and new points can be enqueued. When the
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/// capacity is reached the oldest (first in) PointPair is overwritten. However, when
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/// accessing via <see cref="IPointList" />, the <see cref="PointPair" /> objects are
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/// seen in the order in which they were enqeued.
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///
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/// RollingPointPairList supports data editing through the <see cref="IPointListEdit" />
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/// interface.
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///
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/// <author>Colin Green with mods by John Champion</author>
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/// <version> $Date: 2007/02/18 05:51:54 $ </version>
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/// </summary>
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[Serializable]
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public class RollingPointPairList : IPointList, ISerializable, IPointListEdit
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{
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#region Fields
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/// <summary>
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/// An array of PointPair objects that acts as the underlying buffer.
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/// </summary>
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protected PointPair[] _mBuffer;
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/// <summary>
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/// The index of the previously enqueued item. -1 if buffer is empty.
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/// </summary>
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protected int _headIdx;
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/// <summary>
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/// The index of the next item to be dequeued. -1 if buffer is empty.
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/// </summary>
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protected int _tailIdx;
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#endregion
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#region Constructors
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/// <summary>
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/// Constructs an empty buffer with the specified capacity.
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/// </summary>
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/// <param name="capacity">Number of elements in the rolling list. This number
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/// cannot be changed once the RollingPointPairList is constructed.</param>
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public RollingPointPairList( int capacity )
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: this( capacity, false )
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{
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_mBuffer = new PointPair[capacity];
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_headIdx = _tailIdx = -1;
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}
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/// <summary>
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/// Constructs an empty buffer with the specified capacity. Pre-allocates space
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/// for all PointPair's in the list if <paramref name="preLoad"/> is true.
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/// </summary>
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/// <param name="capacity">Number of elements in the rolling list. This number
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/// cannot be changed once the RollingPointPairList is constructed.</param>
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/// <param name="preLoad">true to pre-allocate all PointPair instances in
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/// the list, false otherwise. Note that in order to be memory efficient,
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/// the <see cref="Add(double,double,double)"/> method should be used to add
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/// data. Avoid the <see cref="Add(PointPair)"/> method.
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/// </param>
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/// <seealso cref="Add(double,double,double)"/>
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public RollingPointPairList( int capacity, bool preLoad )
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{
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_mBuffer = new PointPair[capacity];
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_headIdx = _tailIdx = -1;
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if ( preLoad )
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for ( int i = 0; i < capacity; i++ )
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_mBuffer[i] = new PointPair();
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}
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/// <summary>
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/// Constructs a buffer with a copy of the items within the provided
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/// <see cref="IPointList" />.
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/// The <see cref="Capacity" /> is set to the length of the provided list.
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/// </summary>
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/// <param name="rhs">The <see cref="IPointList" /> to be copied.</param>
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public RollingPointPairList( IPointList rhs )
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{
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_mBuffer = new PointPair[rhs.Count];
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for ( int i = 0; i < rhs.Count; i++ )
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{
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_mBuffer[i] = new PointPair( rhs[i] );
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}
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_headIdx = rhs.Count - 1;
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_tailIdx = 0;
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}
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#endregion
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#region Properties
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/// <summary>
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/// Gets the capacity of the rolling buffer.
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/// </summary>
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public int Capacity
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{
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get { return _mBuffer.Length; }
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}
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/// <summary>
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/// Gets the count of items within the rolling buffer. Note that this may be less than
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/// the capacity.
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/// </summary>
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public int Count
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{
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get
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{
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if ( _headIdx == -1 )
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return 0;
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if ( _headIdx > _tailIdx )
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return ( _headIdx - _tailIdx ) + 1;
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if ( _tailIdx > _headIdx )
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return ( _mBuffer.Length - _tailIdx ) + _headIdx + 1;
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return 1;
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}
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}
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/// <summary>
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/// Gets a bolean that indicates if the buffer is empty.
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/// Alternatively you can test Count==0.
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/// </summary>
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public bool IsEmpty
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{
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get { return _headIdx == -1; }
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}
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/// <summary>
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/// Gets or sets the <see cref="PointPair" /> at the specified index in the buffer.
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/// </summary>
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/// <remarks>
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/// Index must be within the current size of the buffer, e.g., the set
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/// method will not expand the buffer even if <see cref="Capacity" /> is available
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/// </remarks>
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public PointPair this[int index]
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{
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get
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{
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if ( index >= Count || index < 0 )
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throw new ArgumentOutOfRangeException();
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index += _tailIdx;
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if ( index >= _mBuffer.Length )
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index -= _mBuffer.Length;
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return _mBuffer[index];
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}
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set
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{
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if ( index >= Count || index < 0 )
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throw new ArgumentOutOfRangeException();
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index += _tailIdx;
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if ( index >= _mBuffer.Length )
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index -= _mBuffer.Length;
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_mBuffer[index] = value;
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}
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Implement the <see cref="ICloneable" /> interface in a typesafe manner by just
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/// calling the typed version of <see cref="Clone" />
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/// </summary>
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/// <returns>A deep copy of this object</returns>
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object ICloneable.Clone()
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{
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return this.Clone();
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}
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/// <summary>
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/// Typesafe, deep-copy clone method.
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/// </summary>
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/// <returns>A new, independent copy of this class</returns>
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public RollingPointPairList Clone()
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{
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return new RollingPointPairList( this );
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}
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/// <summary>
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/// Clear the buffer of all <see cref="PointPair"/> objects.
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/// Note that the <see cref="Capacity" /> remains unchanged.
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/// </summary>
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public void Clear()
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{
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_headIdx = _tailIdx = -1;
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}
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/// <summary>
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/// Calculate that the next index in the buffer that should receive a new data point.
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/// Note that this method actually advances the buffer, so a datapoint should be
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/// added at _mBuffer[_headIdx].
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/// </summary>
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/// <returns>The index position of the new head element</returns>
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private int GetNextIndex()
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{
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if ( _headIdx == -1 )
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{ // buffer is currently empty.
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_headIdx = _tailIdx = 0;
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}
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else
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{
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// Determine the index to write to.
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if ( ++_headIdx == _mBuffer.Length )
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{ // Wrap around.
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_headIdx = 0;
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}
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if ( _headIdx == _tailIdx )
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{ // Buffer overflow. Increment tailIdx.
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if ( ++_tailIdx == _mBuffer.Length )
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{ // Wrap around.
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_tailIdx = 0;
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}
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}
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}
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return _headIdx;
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}
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/// <summary>
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/// Add a <see cref="PointPair"/> onto the head of the queue,
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/// overwriting old values if the buffer is full.
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/// </summary>
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/// <param name="item">The <see cref="PointPair" /> to be added.</param>
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public void Add( PointPair item )
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{
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_mBuffer[ GetNextIndex() ] = item;
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}
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/// <summary>
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/// Add an <see cref="IPointList"/> object to the head of the queue.
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/// </summary>
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/// <param name="pointList">A reference to the <see cref="IPointList"/> object to
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/// be added</param>
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public void Add( IPointList pointList )
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{ // A slightly more efficient approach would be to determine where the new points should placed within
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// the buffer and to then copy them in directly - updating the head and tail indexes appropriately.
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for ( int i = 0; i < pointList.Count; i++ )
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Add( pointList[i] );
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}
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/// <summary>
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/// Remove an old item from the tail of the queue.
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/// </summary>
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/// <returns>The removed item. Throws an <see cref="InvalidOperationException" />
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/// if the buffer was empty.
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/// Check the buffer's length (<see cref="Count" />) or the <see cref="IsEmpty" />
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/// property to avoid exceptions.</returns>
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public PointPair Remove()
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{
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if ( _tailIdx == -1 )
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{ // buffer is currently empty.
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throw new InvalidOperationException( "buffer is empty." );
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}
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PointPair o = _mBuffer[_tailIdx];
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if ( _tailIdx == _headIdx )
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{ // The buffer is now empty.
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_headIdx = _tailIdx = -1;
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return o;
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}
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if ( ++_tailIdx == _mBuffer.Length )
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{ // Wrap around.
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_tailIdx = 0;
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}
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return o;
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}
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/// <summary>
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/// Remove the <see cref="PointPair" /> at the specified index
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/// </summary>
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/// <remarks>
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/// All items in the queue that lie after <paramref name="index"/> will
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/// be shifted back by one, and the queue will be one item shorter.
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/// </remarks>
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/// <param name="index">The ordinal position of the item to be removed.
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/// Throws an <see cref="ArgumentOutOfRangeException" /> if index is less than
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/// zero or greater than or equal to <see cref="Count" />
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/// </param>
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public void RemoveAt( int index )
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{
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int count = this.Count;
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if ( index >= count || index < 0 )
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throw new ArgumentOutOfRangeException();
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// shift all the items that lie after index back by 1
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for ( int i = index + _tailIdx; i < _tailIdx + count - 1; i++ )
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{
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i = ( i >= _mBuffer.Length ) ? 0 : i;
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int j = i + 1;
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j = ( j >= _mBuffer.Length ) ? 0 : j;
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_mBuffer[i] = _mBuffer[j];
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}
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// Remove the item from the head (it's been duplicated already)
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Pop();
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}
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/// <summary>
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/// Pop an item off the head of the queue.
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/// </summary>
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/// <returns>The popped item. Throws an exception if the buffer was empty.</returns>
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public PointPair Pop()
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{
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if ( _tailIdx == -1 )
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{ // buffer is currently empty.
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throw new InvalidOperationException( "buffer is empty." );
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}
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PointPair o = _mBuffer[_headIdx];
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if ( _tailIdx == _headIdx )
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{ // The buffer is now empty.
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_headIdx = _tailIdx = -1;
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return o;
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}
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if ( --_headIdx == -1 )
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{ // Wrap around.
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_headIdx = _mBuffer.Length - 1;
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}
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return o;
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}
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/// <summary>
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/// Peek at the <see cref="PointPair" /> item at the head of the queue.
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/// </summary>
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/// <returns>The <see cref="PointPair" /> item at the head of the queue.
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/// Throws an <see cref="InvalidOperationException" /> if the buffer was empty.
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/// </returns>
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public PointPair Peek()
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{
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if ( _headIdx == -1 )
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{ // buffer is currently empty.
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throw new InvalidOperationException( "buffer is empty." );
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}
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return _mBuffer[_headIdx];
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}
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#endregion
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#region Auxilliary Methods
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/// <summary>
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/// Add a set of values onto the head of the queue,
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/// overwriting old values if the buffer is full.
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/// </summary>
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/// <remarks>
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/// This method is much more efficient that the <see cref="Add(PointPair)">Add(PointPair)</see>
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/// method, since it does not require that a new PointPair instance be provided.
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/// If the buffer already contains a <see cref="PointPair"/> at the head position,
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/// then the x, y, z, and tag values will be copied into the existing PointPair.
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/// Otherwise, a new PointPair instance must be created.
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/// In this way, each PointPair position in the rolling list will only be allocated one time.
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/// To truly be memory efficient, the <see cref="Remove" />, <see cref="RemoveAt" />,
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/// and <see cref="Pop" /> methods should be avoided. Also, the <paramref name="tag"/> property
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/// for this method should be null, since it is a reference type.
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/// </remarks>
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/// <param name="x">The X value</param>
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/// <param name="y">The Y value</param>
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/// <param name="z">The Z value</param>
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/// <param name="tag">The Tag value for the PointPair</param>
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public void Add( double x, double y, double z, object tag )
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{
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// advance the rolling list
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GetNextIndex();
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if ( _mBuffer[_headIdx] == null )
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_mBuffer[_headIdx] = new PointPair( x, y, z, tag );
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else
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{
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_mBuffer[_headIdx].X = x;
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_mBuffer[_headIdx].Y = y;
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_mBuffer[_headIdx].Z = z;
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_mBuffer[_headIdx].Tag = tag;
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}
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}
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/// <summary>
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/// Add a set of values onto the head of the queue,
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/// overwriting old values if the buffer is full.
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/// </summary>
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/// <remarks>
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/// This method is much more efficient that the <see cref="Add(PointPair)">Add(PointPair)</see>
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/// method, since it does not require that a new PointPair instance be provided.
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/// If the buffer already contains a <see cref="PointPair"/> at the head position,
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/// then the x, y, z, and tag values will be copied into the existing PointPair.
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/// Otherwise, a new PointPair instance must be created.
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/// In this way, each PointPair position in the rolling list will only be allocated one time.
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/// To truly be memory efficient, the <see cref="Remove" />, <see cref="RemoveAt" />,
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/// and <see cref="Pop" /> methods should be avoided.
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/// </remarks>
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/// <param name="x">The X value</param>
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/// <param name="y">The Y value</param>
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public void Add( double x, double y )
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{
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Add( x, y, PointPair.Missing, null );
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}
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/// <summary>
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/// Add a set of values onto the head of the queue,
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/// overwriting old values if the buffer is full.
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/// </summary>
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/// <remarks>
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/// This method is much more efficient that the <see cref="Add(PointPair)">Add(PointPair)</see>
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/// method, since it does not require that a new PointPair instance be provided.
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/// If the buffer already contains a <see cref="PointPair"/> at the head position,
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/// then the x, y, z, and tag values will be copied into the existing PointPair.
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/// Otherwise, a new PointPair instance must be created.
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/// In this way, each PointPair position in the rolling list will only be allocated one time.
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/// To truly be memory efficient, the <see cref="Remove" />, <see cref="RemoveAt" />,
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/// and <see cref="Pop" /> methods should be avoided. Also, the <paramref name="tag"/> property
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/// for this method should be null, since it is a reference type.
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/// </remarks>
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/// <param name="x">The X value</param>
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/// <param name="y">The Y value</param>
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/// <param name="tag">The Tag value for the PointPair</param>
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public void Add( double x, double y, object tag )
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{
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Add( x, y, PointPair.Missing, tag );
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}
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/// <summary>
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/// Add a set of values onto the head of the queue,
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|
/// overwriting old values if the buffer is full.
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/// </summary>
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|
/// <remarks>
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|
/// This method is much more efficient that the <see cref="Add(PointPair)">Add(PointPair)</see>
|
|
/// method, since it does not require that a new PointPair instance be provided.
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|
/// If the buffer already contains a <see cref="PointPair"/> at the head position,
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/// then the x, y, z, and tag values will be copied into the existing PointPair.
|
|
/// Otherwise, a new PointPair instance must be created.
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|
/// In this way, each PointPair position in the rolling list will only be allocated one time.
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|
/// To truly be memory efficient, the <see cref="Remove" />, <see cref="RemoveAt" />,
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/// and <see cref="Pop" /> methods should be avoided.
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/// </remarks>
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/// <param name="x">The X value</param>
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/// <param name="y">The Y value</param>
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/// <param name="z">The Z value</param>
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public void Add( double x, double y, double z )
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{
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Add( x, y, z, null );
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}
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|
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/// <summary>
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|
/// Add a set of points to the <see cref="RollingPointPairList"/>
|
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/// from two arrays of type double.
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/// If either array is null, then a set of ordinal values is automatically
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/// generated in its place (see <see cref="AxisType.Ordinal"/>).
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|
/// If the arrays are of different size, then the larger array prevails and the
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/// smaller array is padded with <see cref="PointPairBase.Missing"/> values.
|
|
/// </summary>
|
|
/// <param name="x">A double[] array of X values</param>
|
|
/// <param name="y">A double[] array of Y values</param>
|
|
public void Add( double[] x, double[] y )
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{
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int len = 0;
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|
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if ( x != null )
|
|
len = x.Length;
|
|
if ( y != null && y.Length > len )
|
|
len = y.Length;
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|
|
for ( int i = 0; i < len; i++ )
|
|
{
|
|
PointPair point = new PointPair( 0, 0, 0 );
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|
if ( x == null )
|
|
point.X = (double)i + 1.0;
|
|
else if ( i < x.Length )
|
|
point.X = x[i];
|
|
else
|
|
point.X = PointPair.Missing;
|
|
|
|
if ( y == null )
|
|
point.Y = (double)i + 1.0;
|
|
else if ( i < y.Length )
|
|
point.Y = y[i];
|
|
else
|
|
point.Y = PointPair.Missing;
|
|
|
|
Add( point );
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a set of points to the <see cref="RollingPointPairList"/> from
|
|
/// three arrays of type double.
|
|
/// If the X or Y array is null, then a set of ordinal values is automatically
|
|
/// generated in its place (see <see cref="AxisType.Ordinal"/>.
|
|
/// If the <see paramref="z"/> value
|
|
/// is null, then it is set to zero.
|
|
/// If the arrays are of different size, then the larger array prevails and the
|
|
/// smaller array is padded with <see cref="PointPairBase.Missing"/> values.
|
|
/// </summary>
|
|
/// <param name="x">A double[] array of X values</param>
|
|
/// <param name="y">A double[] array of Y values</param>
|
|
/// <param name="z">A double[] array of Z values</param>
|
|
public void Add( double[] x, double[] y, double[] z )
|
|
{
|
|
int len = 0;
|
|
|
|
if ( x != null )
|
|
len = x.Length;
|
|
if ( y != null && y.Length > len )
|
|
len = y.Length;
|
|
if ( z != null && z.Length > len )
|
|
len = z.Length;
|
|
|
|
for ( int i = 0; i < len; i++ )
|
|
{
|
|
PointPair point = new PointPair();
|
|
|
|
if ( x == null )
|
|
point.X = (double)i + 1.0;
|
|
else if ( i < x.Length )
|
|
point.X = x[i];
|
|
else
|
|
point.X = PointPair.Missing;
|
|
|
|
if ( y == null )
|
|
point.Y = (double)i + 1.0;
|
|
else if ( i < y.Length )
|
|
point.Y = y[i];
|
|
else
|
|
point.Y = PointPair.Missing;
|
|
|
|
if ( z == null )
|
|
point.Z = (double)i + 1.0;
|
|
else if ( i < z.Length )
|
|
point.Z = z[i];
|
|
else
|
|
point.Z = PointPair.Missing;
|
|
|
|
Add( point );
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Serialization
|
|
|
|
/// <summary>
|
|
/// Current schema value that defines the version of the serialized file
|
|
/// </summary>
|
|
public const int schema = 10;
|
|
|
|
/// <summary>
|
|
/// Constructor for deserializing objects
|
|
/// </summary>
|
|
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data
|
|
/// </param>
|
|
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data
|
|
/// </param>
|
|
protected RollingPointPairList( SerializationInfo info, StreamingContext context )
|
|
{
|
|
// The schema value is just a file version parameter. You can use it to make future versions
|
|
// backwards compatible as new member variables are added to classes
|
|
int sch = info.GetInt32( "schema" );
|
|
|
|
_headIdx = info.GetInt32( "headIdx" );
|
|
_tailIdx = info.GetInt32( "tailIdx" );
|
|
_mBuffer = (PointPair[])info.GetValue( "mBuffer", typeof( PointPair[] ) );
|
|
}
|
|
/// <summary>
|
|
/// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object
|
|
/// </summary>
|
|
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param>
|
|
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param>
|
|
[SecurityPermissionAttribute( SecurityAction.Demand, SerializationFormatter = true )]
|
|
public virtual void GetObjectData( SerializationInfo info, StreamingContext context )
|
|
{
|
|
info.AddValue( "schema", schema );
|
|
info.AddValue( "headIdx", _headIdx );
|
|
info.AddValue( "tailIdx", _tailIdx );
|
|
info.AddValue( "mBuffer", _mBuffer );
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|