2663 lines
98 KiB
C#
2663 lines
98 KiB
C#
//------------------------------------------------------------------------------
|
||
// <auto-generated>
|
||
// 此代码由工具生成。
|
||
// 运行时版本:4.0.30319.42000
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||
//
|
||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||
// 重新生成代码,这些更改将会丢失。
|
||
// </auto-generated>
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||
//------------------------------------------------------------------------------
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namespace AIMSControls.Properties {
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||
using System;
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||
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||
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||
/// <summary>
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||
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
||
/// </summary>
|
||
// 此类是由 StronglyTypedResourceBuilder
|
||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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||
internal class Resources {
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||
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||
private static global::System.Resources.ResourceManager resourceMan;
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||
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||
private static global::System.Globalization.CultureInfo resourceCulture;
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||
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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||
}
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||
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||
/// <summary>
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||
/// 返回此类使用的缓存的 ResourceManager 实例。
|
||
/// </summary>
|
||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||
get {
|
||
if (object.ReferenceEquals(resourceMan, null)) {
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||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AIMSControls.Properties.Resources", typeof(Resources).Assembly);
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||
resourceMan = temp;
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||
}
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||
return resourceMan;
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||
}
|
||
}
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||
|
||
/// <summary>
|
||
/// 重写当前线程的 CurrentUICulture 属性,对
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||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||
/// </summary>
|
||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||
internal static global::System.Globalization.CultureInfo Culture {
|
||
get {
|
||
return resourceCulture;
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||
}
|
||
set {
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||
resourceCulture = value;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap AttachFile {
|
||
get {
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||
object obj = ResourceManager.GetObject("AttachFile", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap bg {
|
||
get {
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||
object obj = ResourceManager.GetObject("bg", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
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||
}
|
||
}
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||
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||
/// <summary>
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||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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||
/// </summary>
|
||
internal static System.Drawing.Bitmap BookNote {
|
||
get {
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||
object obj = ResourceManager.GetObject("BookNote", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
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||
}
|
||
}
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||
|
||
/// <summary>
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||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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||
/// </summary>
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||
internal static System.Drawing.Bitmap BookNoteWhite {
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||
get {
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||
object obj = ResourceManager.GetObject("BookNoteWhite", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
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||
}
|
||
}
|
||
|
||
/// <summary>
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||
/// 查找类似 1sxPF07zNVfxmn1DZSYj8Y9tROX4XWuSkOfyUPCTQ2+ohh1vlKDq6JtzJvEGtNJZkwcxiB1DBhM68bIWFJ2LSg==K??????q[d?zY? 的本地化字符串。
|
||
/// </summary>
|
||
internal static string C {
|
||
get {
|
||
return ResourceManager.GetString("C", resourceCulture);
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||
}
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||
}
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||
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||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
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||
internal static System.Drawing.Bitmap Charts {
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||
get {
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||
object obj = ResourceManager.GetObject("Charts", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap CheckMark {
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||
get {
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||
object obj = ResourceManager.GetObject("CheckMark", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap ColorScheme {
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||
get {
|
||
object obj = ResourceManager.GetObject("ColorScheme", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap contact {
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||
get {
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||
object obj = ResourceManager.GetObject("contact", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Delete {
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||
get {
|
||
object obj = ResourceManager.GetObject("Delete", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
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||
}
|
||
}
|
||
|
||
/// <summary>
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||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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||
/// </summary>
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||
internal static System.Drawing.Bitmap Delete1 {
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||
get {
|
||
object obj = ResourceManager.GetObject("Delete1", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
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||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap DeleteWhite {
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||
get {
|
||
object obj = ResourceManager.GetObject("DeleteWhite", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Details {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Details", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCDONTS {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCDONTS", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSAComplete {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSAComplete", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSAComplete1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSAComplete1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSADevelop {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSADevelop", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSAGREED {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSAGREED", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSAGREED_GRAY_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSAGREED_GRAY_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSAP {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSAP", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSAP_GRAY_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSAP_GRAY_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSAR {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSAR", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSAR_GRAY_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSAR_GRAY_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSAS {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSAS", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSAS_GRAY_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSAS_GRAY_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSASigned {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSASigned", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSCLASSP1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSCLASSP1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSCLASSP2 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSCLASSP2", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSCLASSP3 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSCLASSP3", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSCLASSP4 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSCLASSP4", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSCLASSP5 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSCLASSP5", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSCLASSP6 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSCLASSP6", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSHaveFollow {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSHaveFollow", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSMedicalBook {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSMedicalBook", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSNOTCOMPLETE {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSNOTCOMPLETE", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSNotDevelop {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSNotDevelop", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSNOTFOLLOW {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSNOTFOLLOW", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSNOTPASS {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSNOTPASS", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSPASS {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSPASS", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSSH {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSSH", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSSH_GRAY_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSSH_GRAY_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSSQFS {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSSQFS", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSSQFS_GRAY_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSSQFS_GRAY_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSSQPC {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSSQPC", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSSQPC_GRAY_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSSQPC_GRAY_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSSZA_GRAY_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSSZA_GRAY_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSSZMZ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSSZMZ", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSUNRATED {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSUNRATED", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSusers {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSusers", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSusers1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSusers1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSYH {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSYH", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSYHRIG {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSYHRIG", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSYPink {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSYPink", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCSYYELLOW {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCSYYELLOW", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS分级P1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS分级P1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS分级P2 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS分级P2", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS分级P3 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS分级P3", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS分级P4 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS分级P4", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS分级P5 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS分级P5", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS分级P6 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS分级P6", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS医疗文书做 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS医疗文书做", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS同意书 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS同意书", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS同意书_灰_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS同意书_灰_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS圆灰 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS圆灰", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS圆灰_右_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS圆灰_右_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS圆角粉色 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS圆角粉色", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS圆角黄色 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS圆角黄色", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS已制定 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS已制定", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS已完成 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS已完成", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS已完成1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS已完成1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS已签字 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS已签字", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS已随访 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS已随访", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS未分级 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS未分级", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS未制定 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS未制定", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS未完成 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS未完成", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS未签字 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS未签字", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS未通过 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS未通过", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS未随访 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS未随访", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS术中麻醉_灰_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS术中麻醉_灰_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS术中麻醉1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS术中麻醉1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS术前排程 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS术前排程", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS术前排程_灰_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS术前排程_灰_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS术前访视_灰_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS术前访视_灰_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS术前访视1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS术前访视1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS术后随访_灰_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS术后随访_灰_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS术后随访1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS术后随访1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS灰色 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS灰色", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS灰色1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS灰色1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS申请手术 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS申请手术", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS申请手术_灰_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS申请手术_灰_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS通过 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS通过", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS麻醉恢复_灰_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS麻醉恢复_灰_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS麻醉恢复1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS麻醉恢复1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS麻醉计划_灰_ {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS麻醉计划_灰_", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap GCS麻醉计划1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("GCS麻醉计划1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap gncd {
|
||
get {
|
||
object obj = ResourceManager.GetObject("gncd", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Help {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Help", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Invoice {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Invoice", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap kb {
|
||
get {
|
||
object obj = ResourceManager.GetObject("kb", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap MarkAsPaid {
|
||
get {
|
||
object obj = ResourceManager.GetObject("MarkAsPaid", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap MarkAsPaidWhite {
|
||
get {
|
||
object obj = ResourceManager.GetObject("MarkAsPaidWhite", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap NewInvoice {
|
||
get {
|
||
object obj = ResourceManager.GetObject("NewInvoice", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap NewInvoice1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("NewInvoice1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap NewInvoiceWhite {
|
||
get {
|
||
object obj = ResourceManager.GetObject("NewInvoiceWhite", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap NewNote {
|
||
get {
|
||
object obj = ResourceManager.GetObject("NewNote", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap PaperClip {
|
||
get {
|
||
object obj = ResourceManager.GetObject("PaperClip", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap PaperClipWhite {
|
||
get {
|
||
object obj = ResourceManager.GetObject("PaperClipWhite", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Print {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Print", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Print1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Print1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap PrintWhite {
|
||
get {
|
||
object obj = ResourceManager.GetObject("PrintWhite", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap SYSCRL {
|
||
get {
|
||
object obj = ResourceManager.GetObject("SYSCRL", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Table {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Table", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Table1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Table1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap TableReportt {
|
||
get {
|
||
object obj = ResourceManager.GetObject("TableReportt", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap TableSelectRow {
|
||
get {
|
||
object obj = ResourceManager.GetObject("TableSelectRow", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap TableWhite {
|
||
get {
|
||
object obj = ResourceManager.GetObject("TableWhite", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap TableWhite1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("TableWhite1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Unpaid {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Unpaid", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap User {
|
||
get {
|
||
object obj = ResourceManager.GetObject("User", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap User1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("User1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap User3 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("User3", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap UserWhite {
|
||
get {
|
||
object obj = ResourceManager.GetObject("UserWhite", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap UserWhite1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("UserWhite1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Web {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Web", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap xitong_shezhi {
|
||
get {
|
||
object obj = ResourceManager.GetObject("xitong_shezhi", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap xitong_shezhi2 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("xitong_shezhi2", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 不良事件 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("不良事件", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 不良事件_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("不良事件_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 事件记录 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("事件记录", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 事件记录_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("事件记录_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 体外循环开始 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("体外循环开始", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 体外循环开始_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("体外循环开始_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 体外循环结束 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("体外循环结束", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 体外循环结束_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("体外循环结束_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 体征监控 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("体征监控", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 修改监控 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("修改监控", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 停机 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("停机", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 停机_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("停机_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 入室时间 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("入室时间", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 入手术室 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("入手术室", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 入手术室_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("入手术室_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 全屏 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("全屏", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 全屏_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("全屏_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 出室时间 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("出室时间", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 出手术室 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("出手术室", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 出手术室_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("出手术室_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 动脉插管 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("动脉插管", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 动脉插管_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("动脉插管_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 双屏显示 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("双屏显示", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 取消手术 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("取消手术", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 取消手术_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("取消手术_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_保存 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_保存", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_关闭当前页 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_关闭当前页", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_关闭窗口 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_关闭窗口", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_刷新 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_刷新", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_前一页 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_前一页", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_取消 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_取消", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_取消排程 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_取消排程", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_取消排程通过 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_取消排程通过", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_后一页 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_后一页", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_回顾恢复 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_回顾恢复", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_回顾手术 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_回顾手术", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_完成 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_完成", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_患者列表 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_患者列表", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_手术排程 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_手术排程", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_手术申请 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_手术申请", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_打印 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_打印", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_排程通过 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_排程通过", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_新增 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_新增", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_新建 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_新建", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_末尾页 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_末尾页", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_清空 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_清空", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_申请作废 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_申请作废", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_申请修改 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_申请修改", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_第一页 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_第一页", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_编辑 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_编辑", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_设置 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_设置", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_访视单 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_访视单", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_预览 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_预览", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 图标_麻醉知情同意书 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("图标_麻醉知情同意书", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 基本信息 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("基本信息", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 备份 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("备份", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 复温 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("复温", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 复温_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("复温_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 存为模板 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("存为模板", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 存为模板_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("存为模板_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 安全检查 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("安全检查", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 安全检查_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("安全检查_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 完成情况 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("完成情况", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 家属通知 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("家属通知", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 工作列表 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("工作列表", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 常用事件 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("常用事件", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 开放主动脉 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("开放主动脉", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 开放主动脉_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("开放主动脉_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 心脏复跳 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("心脏复跳", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 心脏复跳_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("心脏复跳_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 心脏记录 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("心脏记录", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 快捷事件 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("快捷事件", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 快捷事件_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("快捷事件_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 患者列表 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("患者列表", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 手术列表 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("手术列表", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 手术开始 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("手术开始", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 手术开始_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("手术开始_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 手术排程 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("手术排程", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 手术查询 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("手术查询", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 手术申请 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("手术申请", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 手术结束 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("手术结束", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 手术结束_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("手术结束_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 打印 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("打印", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 打印苏醒记录 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("打印苏醒记录", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 拔管 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("拔管", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 拔管_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("拔管_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 插入列 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("插入列", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 插入列1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("插入列1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 插入列11 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("插入列11", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 插管 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("插管", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 插管_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("插管_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 数据统计 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("数据统计", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 文书单 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("文书单", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 文书单_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("文书单_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 文书状态 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("文书状态", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 文书编辑 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("文书编辑", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 显示切换 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("显示切换", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 未标题_1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("未标题_1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 模板应用 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("模板应用", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 模板应用_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("模板应用_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 模板记录 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("模板记录", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 液体平衡 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("液体平衡", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 添加数据 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("添加数据", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 添加记录 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("添加记录", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 用药记录 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("用药记录", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 用药记录_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("用药记录_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 病人基本信息 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("病人基本信息", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 知识库 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("知识库", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 系统设置 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("系统设置", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 系统设置_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("系统设置_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 置管 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("置管", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 置管_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("置管_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 耗材管理 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("耗材管理", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 耗材管理_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("耗材管理_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 苏醒记录 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("苏醒记录", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 血气分析 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("血气分析", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 血气分析_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("血气分析_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 设置 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("设置", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 转机 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("转机", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 转机_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("转机_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 阻断主动脉 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("阻断主动脉", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 阻断主动脉_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("阻断主动脉_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 降温 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("降温", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 降温_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("降温_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 麻药管理 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("麻药管理", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 麻醉医嘱 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("麻醉医嘱", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 麻醉开始 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("麻醉开始", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 麻醉开始_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("麻醉开始_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 麻醉结束 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("麻醉结束", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 麻醉结束_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("麻醉结束_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 麻醉记录 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("麻醉记录", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 麻醉记录_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("麻醉记录_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 默认图标 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("默认图标", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap 默认图标_select {
|
||
get {
|
||
object obj = ResourceManager.GetObject("默认图标_select", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
}
|
||
}
|